[Mesa3d-dev] [Bug 10688] forget adding secondary color when draw bitmap

2008-02-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10688 WuNian <[EMAIL PROTECTED]> changed: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #7 f

[Mesa3d-dev] [Bug 10688] forget adding secondary color when draw bitmap

2008-02-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10688 haihao <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 9151] fragment.position does not include y coord in fragment programs

2008-02-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9151 Eric Anholt <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolut

Re: [Mesa3d-dev] [PATCH] vp: Only set inputs if actually used.

2008-02-28 Thread Chris Rankin
--- Markus Amsler <[EMAIL PROTECTED]> wrote: > I just tested my flag Problem with stock Ubuntu 7.10, and it shows exact > the same (wrong) behavior like all other combinations I tested (sw and > hw rendering). The only possible explanation: We have different Wow > versions. > Mine: 2.3.3 (7799)

Re: [Mesa3d-dev] [PATCH] vp: Only set inputs if actually used.

2008-02-28 Thread Markus Amsler
Chris Rankin wrote: > --- Markus Amsler <[EMAIL PROTECTED]> wrote: > >> What about this one (this time tested) >> >> !!ARBvp1.0 >> ATTRIB v1 = vertex.normal; >> ATTRIB v2 = vertex.position; >> END >> > > Yes, this one locked my GPU up. I'm guessing that my WoW installation doesn't > call t

Re: [Mesa3d-dev] gallium, linux-cell segfaults

2008-02-28 Thread marvin24
Hi, On Thursday 28 February 2008 16:49:15 Ian Romanick wrote: > Brian Paul wrote: > | [EMAIL PROTECTED] wrote: > |> Hello Ian, > |> > |> Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick: > |>> [EMAIL PROTECTED] wrote: > |>> | I tried the gallium branch on my ps3. Unfortunately, all ope

Re: [Mesa3d-dev] [PATCH] vp: Only set inputs if actually used.

2008-02-28 Thread Chris Rankin
--- Markus Amsler <[EMAIL PROTECTED]> wrote: > What about this one (this time tested) > > !!ARBvp1.0 > ATTRIB v1 = vertex.normal; > ATTRIB v2 = vertex.position; > END Yes, this one locked my GPU up. I'm guessing that my WoW installation doesn't call this program. (Much?) Cheers, Chris

Re: [Mesa3d-dev] Gallium Win32/MSVC build, gdi driver, osmesa

2008-02-28 Thread Palmer, Eric L
Thanks Keith - that's what I was afraid of. With Mesa 7.0.2, I have a setup that lets me use a "stub" OpenGL32.dll to intercept calls from GL apps and direct certain (or all) rendering to osmesa and get the results back to the "real" GL disply. This is useful to demonstrate the potential benefits

Re: [Mesa3d-dev] Gallium Win32/MSVC build, gdi driver, osmesa

2008-02-28 Thread Keith Whitwell
> > I have the Gallium tree building a bunch of libs in Win32/VC8 via scons, > but no DLL's yet. Has anybody tried this? To get the Win build going, > here is what I've done so far: > - Clean up remaining C99 syntax initializers (i.e. for > st_tracked_state) > - Move a couple "stray" C varia

[Mesa3d-dev] Gallium Win32/MSVC build, gdi driver, osmesa

2008-02-28 Thread Palmer, Eric L
I have the Gallium tree building a bunch of libs in Win32/VC8 via scons, but no DLL's yet. Has anybody tried this? To get the Win build going, here is what I've done so far: - Clean up remaining C99 syntax initializers (i.e. for st_tracked_state) - Move a couple "stray" C variable declarations

Re: [Mesa3d-dev] gallium, linux-cell segfaults

2008-02-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: | [EMAIL PROTECTED] wrote: |> Hello Ian, |> |> Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick: |>> [EMAIL PROTECTED] wrote: |>> | I tried the gallium branch on my ps3. Unfortunately, all opengl |>> |>> programs segfault.

Re: [Mesa3d-dev] gallium, linux-cell segfaults

2008-02-28 Thread Brian Paul
[EMAIL PROTECTED] wrote: > Hello Ian, > > Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick: >> [EMAIL PROTECTED] wrote: >> | I tried the gallium branch on my ps3. Unfortunately, all opengl >> >> programs segfault. I'm not sure, but I remember that SDK 3.0 (on fc8) >> was not supported -

Re: [Mesa3d-dev] r200 and hyperz

2008-02-28 Thread Roland Scheidegger
Stephane Marchesin wrote: > On 2/27/08, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote: >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA1 >> >> Stephane Marchesin schrieb: >> >> >> > >> > Basically, this means that the zbuffer values cannot be read from the >> > CPU to do proper fallbacks (i

Re: [Mesa3d-dev] gallium, linux-cell segfaults

2008-02-28 Thread Keith Whitwell
> Now I'm wondering what are the expected fps in gears. With all (6) spu's > running with 100% (from spu-top), I get 24 fps. This may be ok, because the > driver is still in development. What I'm wondering is, what the spu are doing > all the time... They're sitting there waiting for someone t

Re: [Mesa3d-dev] gallium, linux-cell segfaults

2008-02-28 Thread marvin24
Hello Ian, Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick: > [EMAIL PROTECTED] wrote: > | I tried the gallium branch on my ps3. Unfortunately, all opengl > > programs segfault. I'm not sure, but I remember that SDK 3.0 (on fc8) > was not supported - is this still the case? > > To bui