http://bugs.freedesktop.org/show_bug.cgi?id=10688
WuNian <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #7 f
http://bugs.freedesktop.org/show_bug.cgi?id=10688
haihao <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=9151
Eric Anholt <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolut
--- Markus Amsler <[EMAIL PROTECTED]> wrote:
> I just tested my flag Problem with stock Ubuntu 7.10, and it shows exact
> the same (wrong) behavior like all other combinations I tested (sw and
> hw rendering). The only possible explanation: We have different Wow
> versions.
> Mine: 2.3.3 (7799)
Chris Rankin wrote:
> --- Markus Amsler <[EMAIL PROTECTED]> wrote:
>
>> What about this one (this time tested)
>>
>> !!ARBvp1.0
>> ATTRIB v1 = vertex.normal;
>> ATTRIB v2 = vertex.position;
>> END
>>
>
> Yes, this one locked my GPU up. I'm guessing that my WoW installation doesn't
> call t
Hi,
On Thursday 28 February 2008 16:49:15 Ian Romanick wrote:
> Brian Paul wrote:
> | [EMAIL PROTECTED] wrote:
> |> Hello Ian,
> |>
> |> Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick:
> |>> [EMAIL PROTECTED] wrote:
> |>> | I tried the gallium branch on my ps3. Unfortunately, all ope
--- Markus Amsler <[EMAIL PROTECTED]> wrote:
> What about this one (this time tested)
>
> !!ARBvp1.0
> ATTRIB v1 = vertex.normal;
> ATTRIB v2 = vertex.position;
> END
Yes, this one locked my GPU up. I'm guessing that my WoW installation doesn't
call this program.
(Much?)
Cheers,
Chris
Thanks Keith - that's what I was afraid of.
With Mesa 7.0.2, I have a setup that lets me use a "stub" OpenGL32.dll
to intercept calls from GL apps and direct certain (or all) rendering to
osmesa and get the results back to the "real" GL disply. This is useful
to demonstrate the potential benefits
>
> I have the Gallium tree building a bunch of libs in Win32/VC8 via scons,
> but no DLL's yet. Has anybody tried this? To get the Win build going,
> here is what I've done so far:
> - Clean up remaining C99 syntax initializers (i.e. for
> st_tracked_state)
> - Move a couple "stray" C varia
I have the Gallium tree building a bunch of libs in Win32/VC8 via scons,
but no DLL's yet. Has anybody tried this? To get the Win build going,
here is what I've done so far:
- Clean up remaining C99 syntax initializers (i.e. for
st_tracked_state)
- Move a couple "stray" C variable declarations
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Brian Paul wrote:
| [EMAIL PROTECTED] wrote:
|> Hello Ian,
|>
|> Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick:
|>> [EMAIL PROTECTED] wrote:
|>> | I tried the gallium branch on my ps3. Unfortunately, all opengl
|>>
|>> programs segfault.
[EMAIL PROTECTED] wrote:
> Hello Ian,
>
> Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick:
>> [EMAIL PROTECTED] wrote:
>> | I tried the gallium branch on my ps3. Unfortunately, all opengl
>>
>> programs segfault. I'm not sure, but I remember that SDK 3.0 (on fc8)
>> was not supported -
Stephane Marchesin wrote:
> On 2/27/08, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> Stephane Marchesin schrieb:
>>
>>
>> >
>> > Basically, this means that the zbuffer values cannot be read from the
>> > CPU to do proper fallbacks (i
> Now I'm wondering what are the expected fps in gears. With all (6) spu's
> running with 100% (from spu-top), I get 24 fps. This may be ok, because the
> driver is still in development. What I'm wondering is, what the spu are doing
> all the time...
They're sitting there waiting for someone t
Hello Ian,
Am Donnerstag 28 Februar 2008 01:40:40 schrieb Ian Romanick:
> [EMAIL PROTECTED] wrote:
> | I tried the gallium branch on my ps3. Unfortunately, all opengl
>
> programs segfault. I'm not sure, but I remember that SDK 3.0 (on fc8)
> was not supported - is this still the case?
>
> To bui
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