Re: [Mesa3d-dev] [PATCH] autoconf: Add autogen.sh from Xorg for easier setup from git

2008-03-09 Thread Dan Nicholson
On Sun, Mar 9, 2008 at 4:56 PM, Brian Paul > > I'm OK with the autogen.sh script. Was there more? > > Please update the Mesa docs too, as needed. Nothing more, I just wanted to get your approval before adding more files from the autospew. I'll update my patch with Daniel's suggestions and the d

[Mesa3d-dev] [Bug 14798] glClear has no effect on a color buffer with an alpha channel in software mesa

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14798 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 14798] glClear has no effect on a color buffer with an alpha channel in software mesa

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14798 --- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-03-09 17:31:22 PST --- OK, I think I found/fixed the problem after reviewing the commit named below. Please try the latest code in git. -- Configure bugmail: http://bugs.freedesktop.or

[Mesa3d-dev] [Bug 14798] glClear has no effect on a color buffer with an alpha channel in software mesa

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14798 --- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-03-09 17:14:55 PST --- Hmmm, I modified renormal.c as described but it runs fine for me. I'll poke around and see if can find another way to test alpha-clearing. -- Configure bugmail:

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Brian Paul
Oliver McFadden wrote: > I just had a quick look through the ARB_vertex_program extension > documentation, > but it's a bit hard to interpret... > >> If a vertex attribute binding matches "vertex.weight" or >> "vertex.weight[n]", the "x", "y", "z", and "w" components of the vertex >> attribute va

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Stephane Marchesin
On 3/10/08, Oliver McFadden <[EMAIL PROTECTED]> wrote: > I just had a quick look through the ARB_vertex_program extension > documentation, > but it's a bit hard to interpret... > > > If a vertex attribute binding matches "vertex.weight" or > > "vertex.weight[n]", the "x", "y", "z", and "w" comp

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Oliver McFadden
I just had a quick look through the ARB_vertex_program extension documentation, but it's a bit hard to interpret... > If a vertex attribute binding matches "vertex.weight" or > "vertex.weight[n]", the "x", "y", "z", and "w" components of the vertex > attribute variable are filled with vertex weigh

Re: [Mesa3d-dev] [PATCH] autoconf: Add autogen.sh from Xorg for easier setup from git

2008-03-09 Thread Brian Paul
Dan Nicholson wrote: > On Fri, Mar 7, 2008 at 3:03 PM, Jesse Barnes <[EMAIL PROTECTED]> wrote: >> On Friday, March 07, 2008 12:24 pm Dan Nicholson wrote: >> > The defacto method to rebuild the autotools and run the generated >> > configure is an autogen.sh script. It is much more discoverable tha

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Brian Paul
Markus Amsler wrote: > > I found no documentation for this. Tests show ati inits weight with > (1,0,0,0), but nvidia with (1,0,0,1). > If vertex_blend is not supported nvidia assigns vertex.weight to > vertex.generic1. > Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its >

Re: [Mesa3d-dev] [PATCH] VertexAttribPointerNV: normalize GL_UNSIGNED_BYTE.

2008-03-09 Thread Brian Paul
Markus Amsler wrote: > > I found no documentation for this behaviour. But tests with nvidia's > drivers show that only GL_UNSIGNED_BYTE gets normalized. > Wow depends on this behaviour if GL_NV_vertex_program is present. Committed. -Brian ---

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Markus Amsler
Chris Rankin wrote: > --- Markus Amsler <[EMAIL PROTECTED]> wrote: > >> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its >> vertex shaders. >> > > Hi, > > Just to be pedantic, what kind of mis-rendering does this patch fix? > It fixes displaced vertices if vertex

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Chris Rankin
--- Markus Amsler <[EMAIL PROTECTED]> wrote: > Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its > vertex shaders. Hi, Just to be pedantic, what kind of mis-rendering does this patch fix? Cheers, Chris __ Sen

[Mesa3d-dev] [ mesa3d-Bugs-1909832 ] __builtin_expect revision in 7.0.2 for IBM XLC

2008-03-09 Thread SourceForge.net
Bugs item #1909832, was opened at 2008-03-07 14:55 Message generated for change (Comment added) made by brianp You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=13&aid=1909832&group_id=3 Please note that this message will contain a full copy of the comment thread,

[Mesa3d-dev] [Bug 14916] use of // breaks build

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14916 Brian Paul <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolut

[Mesa3d-dev] [Bug 14916] New: use of // breaks build

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14916 Summary: use of // breaks build Product: Mesa Version: CVS Platform: Other URL: http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=blobdif f;h=b1c00a36ac6ab745c71392bb191ec