On Sun, Mar 9, 2008 at 4:56 PM, Brian Paul >
> I'm OK with the autogen.sh script. Was there more?
>
> Please update the Mesa docs too, as needed.
Nothing more, I just wanted to get your approval before adding more
files from the autospew. I'll update my patch with Daniel's
suggestions and the d
http://bugs.freedesktop.org/show_bug.cgi?id=14798
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=14798
--- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-03-09 17:31:22 PST ---
OK, I think I found/fixed the problem after reviewing the commit named below.
Please try the latest code in git.
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http://bugs.freedesktop.org/show_bug.cgi?id=14798
--- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-03-09 17:14:55 PST ---
Hmmm, I modified renormal.c as described but it runs fine for me.
I'll poke around and see if can find another way to test alpha-clearing.
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Oliver McFadden wrote:
> I just had a quick look through the ARB_vertex_program extension
> documentation,
> but it's a bit hard to interpret...
>
>> If a vertex attribute binding matches "vertex.weight" or
>> "vertex.weight[n]", the "x", "y", "z", and "w" components of the vertex
>> attribute va
On 3/10/08, Oliver McFadden <[EMAIL PROTECTED]> wrote:
> I just had a quick look through the ARB_vertex_program extension
> documentation,
> but it's a bit hard to interpret...
>
> > If a vertex attribute binding matches "vertex.weight" or
> > "vertex.weight[n]", the "x", "y", "z", and "w" comp
I just had a quick look through the ARB_vertex_program extension documentation,
but it's a bit hard to interpret...
> If a vertex attribute binding matches "vertex.weight" or
> "vertex.weight[n]", the "x", "y", "z", and "w" components of the vertex
> attribute variable are filled with vertex weigh
Dan Nicholson wrote:
> On Fri, Mar 7, 2008 at 3:03 PM, Jesse Barnes <[EMAIL PROTECTED]> wrote:
>> On Friday, March 07, 2008 12:24 pm Dan Nicholson wrote:
>> > The defacto method to rebuild the autotools and run the generated
>> > configure is an autogen.sh script. It is much more discoverable tha
Markus Amsler wrote:
>
> I found no documentation for this. Tests show ati inits weight with
> (1,0,0,0), but nvidia with (1,0,0,1).
> If vertex_blend is not supported nvidia assigns vertex.weight to
> vertex.generic1.
> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
>
Markus Amsler wrote:
>
> I found no documentation for this behaviour. But tests with nvidia's
> drivers show that only GL_UNSIGNED_BYTE gets normalized.
> Wow depends on this behaviour if GL_NV_vertex_program is present.
Committed.
-Brian
---
Chris Rankin wrote:
> --- Markus Amsler <[EMAIL PROTECTED]> wrote:
>
>> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
>> vertex shaders.
>>
>
> Hi,
>
> Just to be pedantic, what kind of mis-rendering does this patch fix?
>
It fixes displaced vertices if vertex
--- Markus Amsler <[EMAIL PROTECTED]> wrote:
> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
> vertex shaders.
Hi,
Just to be pedantic, what kind of mis-rendering does this patch fix?
Cheers,
Chris
__
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Bugs item #1909832, was opened at 2008-03-07 14:55
Message generated for change (Comment added) made by brianp
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http://bugs.freedesktop.org/show_bug.cgi?id=14916
Brian Paul <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolut
http://bugs.freedesktop.org/show_bug.cgi?id=14916
Summary: use of // breaks build
Product: Mesa
Version: CVS
Platform: Other
URL: http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=blobdif
f;h=b1c00a36ac6ab745c71392bb191ec
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