[Mesa3d-dev] [Bug 15296] [mesa core FBO] glGetFramebufferAttachmentParameterivEXT( cube map face) should return 0 when attached texture is not a cubmap texture

2008-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15296 --- Comment #1 from Shuang He <[EMAIL PROTECTED]> 2008-03-31 18:28:33 PST --- Seems following patch works for me: diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9b60c73..6e74ae4 100644 --- a/src/mesa/main/fbobject.c ++

[Mesa3d-dev] [Bug 15296] New: [mesa core FBO] glGetFramebufferAttachmentParameterivEXT( cube map face) should return 0 when attached texture is not a cubmap texture

2008-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15296 Summary: [mesa core FBO] glGetFramebufferAttachmentParameterivEXT(cube map face) should return 0 when attached texture is not a cubmap texture Product: Mesa

[Mesa3d-dev] Cell texture cache

2008-03-31 Thread Brian Paul
Ian, I've started added support for multi-texture so I can do some perf measurements. Here's a question. In one_time_init() we call invalidate_tex_cache(). Since we have no textures yet, the address we're passing to spu_dcache_mark_dirty() is NULL. Is that OK? Also, when texture state chang

Re: [Mesa3d-dev] Missing header dri2proto.h?

2008-03-31 Thread Markus Amsler
Chris Rankin wrote: > Hi, > > Has the header file dri2proto.h not been checked in? Or is it just not part > of Mesa? > > Cheers, > Chris > I was wondering the same, looks like it is in http://gitweb.freedesktop.org/?p=xorg/proto/dri2proto.git;a=summary Markus

[Mesa3d-dev] Missing header dri2proto.h?

2008-03-31 Thread Chris Rankin
Hi, Has the header file dri2proto.h not been checked in? Or is it just not part of Mesa? Cheers, Chris __ Sent from Yahoo! Mail. A Smarter Inbox http://uk.docs.yahoo.com/nowyoucan.html -

Re: [Mesa3d-dev] [PATCH] shader: Fix parsing of comment at end of shader.

2008-03-31 Thread Brian Paul
Markus Amsler wrote: > > Wow 2.4 uses shaders with an comment at the end. They failed, because \0 > was searched twice in new_line and {frag|vert}_program_1_0. Thanks! Commited to git. -Brian - Check out the new SourceFo

[Mesa3d-dev] [Bug 14900] Segfault 0xb7001a6d in viaEmitState () from /usr/lib/dri/ unichrome_dri.so

2008-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14900 --- Comment #4 from Roland Scheidegger <[EMAIL PROTECTED]> 2008-03-31 07:58:38 PST --- *** Bug 15261 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are

Re: [Mesa3d-dev] r300: Regression

2008-03-31 Thread Brian Paul
Sorry for the problems caused by my commit. The arbprogparse.c code was diverging a fair bit between master and gallium-0.1 and I thought it would be good to sync them up. The driver fix is/was simple though. -Brian Oliver McFadden wrote: > Oh, I forgot to change r300_fragprog.c. I've pushed

Re: [Mesa3d-dev] gallium: ARB_position_invariant fix

2008-03-31 Thread Roland Scheidegger
Ben Skeggs wrote: > Hey, > > Current git ignores the IsPositionInvariant vertex program flag. > Attached is a patch to fix the issue. Tested with > progs/tests/arbvptorus on Nouveau/NV40. > > Cheers, > Ben. Note that there's still the issue of user clip planes which isn't handled correctly (sin

[Mesa3d-dev] [Bug 15244] glGetObjectParameteriv broken by shader vs program name collision

2008-03-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15244 haihao <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolution|