[Mesa3d-dev] [Bug 15809] [AIGLX] crash on window resize

2008-05-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15809 --- Comment #5 from Andrew Randrianasulu <[EMAIL PROTECTED]> 2008-05-06 22:34:57 PST --- if I disable [blurfx] plugin in .beryl/settings - it works good. (no crash) if I set [resize]

Re: [Mesa3d-dev] [PATCH] autoconf: Allow XCB to be used for GLX

2008-05-06 Thread Donnie Berkholz
On 15:00 Tue 06 May , Dan Nicholson wrote: > On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote: > > On 10:56 Tue 06 May , Dan Nicholson wrote: > > > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect > > > when the driver is DRI. > > > --- > >

Re: [Mesa3d-dev] [PATCH] autoconf: Allow XCB to be used for GLX

2008-05-06 Thread Jeremy A. Kolb
On Tue, 6 May 2008, Dan Nicholson wrote: > On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote: >> On 10:56 Tue 06 May , Dan Nicholson wrote: >> > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect >> > when the driver is DRI. >> > --- >> > Donnie,

Re: [Mesa3d-dev] [PATCH] autoconf: Allow XCB to be used for GLX

2008-05-06 Thread Dan Nicholson
On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote: > On 10:56 Tue 06 May , Dan Nicholson wrote: > > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect > > when the driver is DRI. > > --- > > Donnie, does this work for you? > > Is it really only

Re: [Mesa3d-dev] [PATCH] autoconf: Allow XCB to be used for GLX

2008-05-06 Thread Donnie Berkholz
On 10:56 Tue 06 May , Dan Nicholson wrote: > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect > when the driver is DRI. > --- > Donnie, does this work for you? Is it really only used when the driver is DRI? I thought XCB was also used for software Xlib. Thanks, Donnie

Re: [Mesa3d-dev] Mesa 7.1 release plans?

2008-05-06 Thread Donnie Berkholz
On 10:32 Tue 06 May , Jesse Barnes wrote: > Brian, do you have any plans for a 7.1 release at some point? It would be > nice to get something out there that includes Kristian's DRI2 work, along > with some of the other changes that have happened recently, like the i915 > driver unification,

Re: [Mesa3d-dev] Mesa 7.1 release plans?

2008-05-06 Thread Brian Paul
Jesse Barnes wrote: > Brian, do you have any plans for a 7.1 release at some point? It would be > nice to get something out there that includes Kristian's DRI2 work, along > with some of the other changes that have happened recently, like the i915 > driver unification, build work, etc. Yeah, w

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Jerome Glisse
My xdc slides some are on the topic of shader optimization. http://people.freedesktop.org/~glisse/xdc-glisse.pdf Cheers, Jerome Glisse <[EMAIL PROTECTED]> - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Chris Rankin
--- Markus Amsler <[EMAIL PROTECTED]> wrote: > Chris could you enable pixelShaders (SET pixelShaders "1") and try out > the patch from the parent mail? I have the following options set: SET pixelShaders "1" SET M2UsePixelShaders "1" SET M2UseShaders "0" and I *think* that the patch makes things

[Mesa3d-dev] [PATCH] autoconf: Allow XCB to be used for GLX

2008-05-06 Thread Dan Nicholson
Adds an --enable-xcb switch to use XCB in GLX. This only has an effect when the driver is DRI. --- Donnie, does this work for you? configure.ac | 27 ++- 1 files changed, 26 insertions(+), 1 deletions(-) diff --git a/configure.ac b/configure.ac index b0f17f9..4e44c06 1

[Mesa3d-dev] Mesa 7.1 release plans?

2008-05-06 Thread Jesse Barnes
Brian, do you have any plans for a 7.1 release at some point? It would be nice to get something out there that includes Kristian's DRI2 work, along with some of the other changes that have happened recently, like the i915 driver unification, build work, etc. Thanks, Jesse

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Jerome Glisse
On Tue, 06 May 2008 17:02:10 +0200 Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Yes, that's the primary reason. But it's in any case not obvious why > more phases would be faster. > Though I've got some vague theory here. When I did some performance > measurements on rv250 some years ago, I rem

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Roland Scheidegger
Markus Amsler wrote: > Oliver McFadden wrote: >> Hmm, this is interesting... Have you profiled with some other programs? My >> concern is that this might make a particular game faster, but other games >> slower. >> > No I haven't. I'll try out other programs. > >> If it's making everything fast

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Jerome Glisse
On Tue, 06 May 2008 15:10:37 +0200 Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Markus Amsler wrote: > > With the attached patch I get in wow with enabled pixel shaders with my > > rv370 10-15% better frame rates. Its mostly because the global "terrain" > > shader uses 4 indirection with this p

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Markus Amsler
Oliver McFadden wrote: > Hmm, this is interesting... Have you profiled with some other programs? My > concern is that this might make a particular game faster, but other games > slower. > No I haven't. I'll try out other programs. > If it's making everything faster, then we're probably doing so

[Mesa3d-dev] [Bug 15651] teapot display gets disturbed by moving a simultaneously running glxgears

2008-05-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15651 --- Comment #1 from Jens Stroebel <[EMAIL PROTECTED]> 2008-05-06 06:48:30 PST --- an additional observation: it seems like the disturbance glxgears causes in teapot does occur with a certain offset upwards (=> if the teapot display is below

[Mesa3d-dev] [PATCH] Default DRI driver directory to match X.Org xserver

2008-05-06 Thread Dan Nicholson
Since the only valid consumer of the DRI drivers is the X.Org xserver, this changes the default DRI driver directory to match xorg-server: ${libdir}/dri. The old default of /usr/X11R6/modules/dri was wrong for nearly all current systems. --- configs/default |2 +- configure.ac |

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Roland Scheidegger
Markus Amsler wrote: > With the attached patch I get in wow with enabled pixel shaders with my > rv370 10-15% better frame rates. Its mostly because the global "terrain" > shader uses 4 indirection with this patch, without it gets optimized to > 1. I'm not sure what exactly goes on. My best guess i

Re: [Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Oliver McFadden
Hmm, this is interesting... Have you profiled with some other programs? My concern is that this might make a particular game faster, but other games slower. If it's making everything faster, then we're probably doing something inefficient and that code can be killed. I would also be interested to

[Mesa3d-dev] Pixel shader indirection performance

2008-05-06 Thread Markus Amsler
With the attached patch I get in wow with enabled pixel shaders with my rv370 10-15% better frame rates. Its mostly because the global "terrain" shader uses 4 indirection with this patch, without it gets optimized to 1. I'm not sure what exactly goes on. My best guess is the more indirection th

[Mesa3d-dev] [Bug 15694] Compile error with 7.0.3 in Mac OS X 10.5.2

2008-05-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15694 Jeremy Huddleston <[EMAIL PROTECTED]> changed: What|Removed |Added AssignedTo|mesa3d- |[EMAIL PROTECTED]