http://bugs.freedesktop.org/show_bug.cgi?id=15809
--- Comment #5 from Andrew Randrianasulu <[EMAIL PROTECTED]> 2008-05-06
22:34:57 PST ---
if I disable [blurfx] plugin in .beryl/settings - it works good. (no crash)
if I set
[resize]
On 15:00 Tue 06 May , Dan Nicholson wrote:
> On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> > On 10:56 Tue 06 May , Dan Nicholson wrote:
> > > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect
> > > when the driver is DRI.
> > > ---
> >
On Tue, 6 May 2008, Dan Nicholson wrote:
> On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
>> On 10:56 Tue 06 May , Dan Nicholson wrote:
>> > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect
>> > when the driver is DRI.
>> > ---
>> > Donnie,
On Tue, May 6, 2008 at 2:47 PM, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> On 10:56 Tue 06 May , Dan Nicholson wrote:
> > Adds an --enable-xcb switch to use XCB in GLX. This only has an effect
> > when the driver is DRI.
> > ---
> > Donnie, does this work for you?
>
> Is it really only
On 10:56 Tue 06 May , Dan Nicholson wrote:
> Adds an --enable-xcb switch to use XCB in GLX. This only has an effect
> when the driver is DRI.
> ---
> Donnie, does this work for you?
Is it really only used when the driver is DRI? I thought XCB was also
used for software Xlib.
Thanks,
Donnie
On 10:32 Tue 06 May , Jesse Barnes wrote:
> Brian, do you have any plans for a 7.1 release at some point? It would be
> nice to get something out there that includes Kristian's DRI2 work, along
> with some of the other changes that have happened recently, like the i915
> driver unification,
Jesse Barnes wrote:
> Brian, do you have any plans for a 7.1 release at some point? It would be
> nice to get something out there that includes Kristian's DRI2 work, along
> with some of the other changes that have happened recently, like the i915
> driver unification, build work, etc.
Yeah, w
My xdc slides some are on the topic of shader optimization.
http://people.freedesktop.org/~glisse/xdc-glisse.pdf
Cheers,
Jerome Glisse <[EMAIL PROTECTED]>
-
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--- Markus Amsler <[EMAIL PROTECTED]> wrote:
> Chris could you enable pixelShaders (SET pixelShaders "1") and try out
> the patch from the parent mail?
I have the following options set:
SET pixelShaders "1"
SET M2UsePixelShaders "1"
SET M2UseShaders "0"
and I *think* that the patch makes things
Adds an --enable-xcb switch to use XCB in GLX. This only has an effect
when the driver is DRI.
---
Donnie, does this work for you?
configure.ac | 27 ++-
1 files changed, 26 insertions(+), 1 deletions(-)
diff --git a/configure.ac b/configure.ac
index b0f17f9..4e44c06 1
Brian, do you have any plans for a 7.1 release at some point? It would be
nice to get something out there that includes Kristian's DRI2 work, along
with some of the other changes that have happened recently, like the i915
driver unification, build work, etc.
Thanks,
Jesse
On Tue, 06 May 2008 17:02:10 +0200
Roland Scheidegger <[EMAIL PROTECTED]> wrote:
> Yes, that's the primary reason. But it's in any case not obvious why
> more phases would be faster.
> Though I've got some vague theory here. When I did some performance
> measurements on rv250 some years ago, I rem
Markus Amsler wrote:
> Oliver McFadden wrote:
>> Hmm, this is interesting... Have you profiled with some other programs? My
>> concern is that this might make a particular game faster, but other games
>> slower.
>>
> No I haven't. I'll try out other programs.
>
>> If it's making everything fast
On Tue, 06 May 2008 15:10:37 +0200
Roland Scheidegger <[EMAIL PROTECTED]> wrote:
> Markus Amsler wrote:
> > With the attached patch I get in wow with enabled pixel shaders with my
> > rv370 10-15% better frame rates. Its mostly because the global "terrain"
> > shader uses 4 indirection with this p
Oliver McFadden wrote:
> Hmm, this is interesting... Have you profiled with some other programs? My
> concern is that this might make a particular game faster, but other games
> slower.
>
No I haven't. I'll try out other programs.
> If it's making everything faster, then we're probably doing so
http://bugs.freedesktop.org/show_bug.cgi?id=15651
--- Comment #1 from Jens Stroebel <[EMAIL PROTECTED]> 2008-05-06 06:48:30 PST
---
an additional observation:
it seems like the disturbance glxgears causes in teapot does occur with a
certain offset upwards (=> if the teapot display is below
Since the only valid consumer of the DRI drivers is the X.Org xserver,
this changes the default DRI driver directory to match xorg-server:
${libdir}/dri. The old default of /usr/X11R6/modules/dri was wrong for
nearly all current systems.
---
configs/default |2 +-
configure.ac |
Markus Amsler wrote:
> With the attached patch I get in wow with enabled pixel shaders with my
> rv370 10-15% better frame rates. Its mostly because the global "terrain"
> shader uses 4 indirection with this patch, without it gets optimized to
> 1. I'm not sure what exactly goes on. My best guess i
Hmm, this is interesting... Have you profiled with some other programs? My
concern is that this might make a particular game faster, but other games
slower.
If it's making everything faster, then we're probably doing something
inefficient and that code can be killed.
I would also be interested to
With the attached patch I get in wow with enabled pixel shaders with my
rv370 10-15% better frame rates. Its mostly because the global "terrain"
shader uses 4 indirection with this patch, without it gets optimized to
1. I'm not sure what exactly goes on. My best guess is the more
indirection th
http://bugs.freedesktop.org/show_bug.cgi?id=15694
Jeremy Huddleston <[EMAIL PROTECTED]> changed:
What|Removed |Added
AssignedTo|mesa3d- |[EMAIL PROTECTED]
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