Re: [Mesa3d-dev] And suddenly WoW is working with R300 again!

2008-06-29 Thread Nicolai Hähnle
Hi! Am Sonntag 29 Juni 2008 23:37:11 schrieb Chris Rankin: > WoW has been crashing at start-up with "invalid drawables" (OpenGL mode) > for ages, but suddenly it's started working again. However, I am still > seeing texturing errors in certain locations that look like random blotches > dancing all

Re: [Mesa3d-dev] Musings on program representation (TGSI, r300, ...)

2008-06-29 Thread Aapo Tahkola
Hi. On Sat, 21 Jun 2008 11:55:49 +0100 "Keith Whitwell" <[EMAIL PROTECTED]> wrote: > On Wed, Jun 18, 2008 at 3:53 PM, Aapo Tahkola <[EMAIL PROTECTED]> wrote: > > On Tue, 17 Jun 2008 11:56:00 +0200 > > Nicolai Hähnle <[EMAIL PROTECTED]> wrote: > > > >> Hey Aapo, > >> > >> Am Dienstag 17 Juni 2008

Re: [Mesa3d-dev] Patches to make Mesa git head build on Solariswith autoconf & Sun compilers

2008-06-29 Thread Dan Nicholson
On Sun, Jun 29, 2008 at 7:44 PM, Roland Mainz <[EMAIL PROTECTED]> wrote: > Dan Nicholson wrote: > >> Do you know which parts are too POSIXy? I don't think it would be too >> much work to make the build work with any reasonable Bourne shell. > > The problem is that Solaris's old /usr/bin/sh is reall

Re: [Mesa3d-dev] Patches to make Mesa git head build on Solariswith autoconf & Sun compilers

2008-06-29 Thread Roland Mainz
Dan Nicholson wrote: > On Fri, Jun 20, 2008 at 6:07 PM, Alan Coopersmith > <[EMAIL PROTECTED]> wrote: > > I needed to apply the attached patches to git master to be able to build > > on Solaris using the autoconf support and the Sun compilers - can they be > > included for the 7.1 release? > > I'm

Re: [Mesa3d-dev] Use of bash Breaks Build

2008-06-29 Thread Roland Mainz
Alan Coopersmith wrote: > Dan Nicholson wrote: > > Man, solaris sh sucks.[...] Solaris /bin/sh is the old Bourne shell, I > > think. > > Yep - it's ancient original Bourne shell, in all it's non-POSIX-compliant > glory and script-writing pain. /bin/ksh (ksh88) and /bin/bash are > available as al

[Mesa3d-dev] And suddenly WoW is working with R300 again!

2008-06-29 Thread Chris Rankin
Hi, WoW has been crashing at start-up with "invalid drawables" (OpenGL mode) for ages, but suddenly it's started working again. However, I am still seeing texturing errors in certain locations that look like random blotches dancing all over the place. This is actually an improvement: before WoW

[Mesa3d-dev] [patch] TexGen / fragment program interaction bug?

2008-06-29 Thread Nicolai Hähnle
Hi there, it seems to me that (software rendering) Mesa has an incorrect interaction between TexGen enables and fragment programs. The way I understand the specifications, TexGen acts on texture *coordinate* sets, independently of whether or not the currently enabled fragment program reads the