[Mesa3d-dev] [Bug 15236] [TTM] mesa demo 'gltestperf' run abort

2008-10-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15236 Gordon Jin <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolut

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Ioannis Papadopoulos
Stephane Marchesin wrote: > On Thu, Oct 23, 2008 at 19:52, Ioannis Papadopoulos > <[EMAIL PROTECTED]> wrote: > >> Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also >> familiar with Intel's TBB. The all have their pros and cons - and I'm >> only talking for shared-memory appl

[Mesa3d-dev] [Bug 16304] X crash when run ''gltestperf''

2008-10-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16304 liuhaien <[EMAIL PROTECTED]> changed: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #4

[Mesa3d-dev] [Bug 16304] X crash when run ''gltestperf''

2008-10-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16304 liuhaien <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolutio

Re: [Mesa3d-dev] Does mesa support GL_STEREO now?

2008-10-23 Thread Stephane Marchesin
On Thu, Oct 23, 2008 at 21:43, Donnie Berkholz <[EMAIL PROTECTED]> wrote: > On 10:26 Thu 23 Oct , Brian Paul wrote: >> linxs wrote: >> > I want to create stereocopy scene by mesa. >> > By calling glGetBooleanv() with GL_STEREO it returns FALSE. >> > I want to know whether mesa will support GL_S

Re: [Mesa3d-dev] Does mesa support GL_STEREO now?

2008-10-23 Thread Donnie Berkholz
On 10:26 Thu 23 Oct , Brian Paul wrote: > linxs wrote: > > I want to create stereocopy scene by mesa. > > By calling glGetBooleanv() with GL_STEREO it returns FALSE. > > I want to know whether mesa will support GL_STEREO in the near future. > > Is the future on the way? > > Probably not. It w

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Stephane Marchesin
On Thu, Oct 23, 2008 at 19:52, Ioannis Papadopoulos <[EMAIL PROTECTED]> wrote: > Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also > familiar with Intel's TBB. The all have their pros and cons - and I'm > only talking for shared-memory applications, as a distributed memory > im

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Ioannis Papadopoulos
Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also familiar with Intel's TBB. The all have their pros and cons - and I'm only talking for shared-memory applications, as a distributed memory implementation would have too much latency (people have been using MPI even for appli

Re: [Mesa3d-dev] is_color_format() and convolution calculation

2008-10-23 Thread Brian Paul
Westermann Fu wrote: > Hi: > > I'm the topic starter of "*is_color_format() and convolution > calculation*", because some reasons I dropped my original mail address > of hotmail, instead, I use gmail which I think more suitable here. > > First, thanks for Brian's quick reply, then, I totally

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Laurent Desnogues
On Thu, Oct 23, 2008 at 6:18 PM, Brian Paul <[EMAIL PROTECTED]> wrote: > > I'm not too familiar with OpenMP. When you talk about OpenMP, are you > talking about parallelizing across multiple machines and simulating > shared memory across a network? Or is it just for shared-memory > multiprocessor

Re: [Mesa3d-dev] Does mesa support GL_STEREO now?

2008-10-23 Thread Brian Paul
linxs wrote: > Hello, > > I want to create stereocopy scene by mesa. > By calling glGetBooleanv() with GL_STEREO it returns FALSE. > I want to know whether mesa will support GL_STEREO in the near future. > Is the future on the way? Probably not. It would require a fair amount of work and I'm not

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Brian Paul
I'm not sure of the merrits of OpenMP vs. pthreads but a few comments: As Ben suggested, probably the best way to take advantage of multiple processors is to begin by parallelizing rasterization. Fragment processing (in particular when there's lots of texture sampling or non-trival fragment s

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Ioannis Papadopoulos
I'll look into that, seems like starting point and is coarse-grained enough. Thanks. I have spend some time looking into the Larrabee architecture and it was basically my inspiration: at some point, all these processors will probably live in the main CPU that will contain 100s of simple cores a

Re: [Mesa3d-dev] Where can I find 'progs/tests' testsuite?

2008-10-23 Thread Roland Scheidegger
On 23.10.2008 12:55, Westermann Fu wrote: > Dear All: > > From many historical mailing list records or other places it seems > there used to be a directory located in '$Mesa/progs/' named 'tests', it > includes many source files such 'arbnpot.c'... Like 'xdemos', 'redbook' > etc. which can be use

[Mesa3d-dev] Where can I find 'progs/tests' testsuite?

2008-10-23 Thread Westermann Fu
Dear All: >From many historical mailing list records or other places it seems there used to be a directory located in '$Mesa/progs/' named 'tests', it includes many source files such 'arbnpot.c'... Like 'xdemos', 'redbook' etc. which can be used to test GL features, but I can't find it in current

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Ben Harper
I'm pretty ignorant of the Mesa internals, but my first stab at such a thing would be to try and parallelize the triangle rasterizer by splitting the framebuffer into tiles of say 64x64 pixels, and have a queue for each of those tiles. Then, you have a pool of rasterization threads that consume the

[Mesa3d-dev] OpenMP and Mesa

2008-10-23 Thread Ioannis Papadopoulos
Hi, I'm interested in parallelizing some parts of Mesa using OpenMP. I don't know if anyone has tried it however I think it worths a shot. I'm aware of pMesa, but it's not exactly what I have in mind. I'm more interested in seeing how well would Mesa behave in a manycore chip (although there i