http://bugs.freedesktop.org/show_bug.cgi?id=15236
Gordon Jin <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolut
Stephane Marchesin wrote:
> On Thu, Oct 23, 2008 at 19:52, Ioannis Papadopoulos
> <[EMAIL PROTECTED]> wrote:
>
>> Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also
>> familiar with Intel's TBB. The all have their pros and cons - and I'm
>> only talking for shared-memory appl
http://bugs.freedesktop.org/show_bug.cgi?id=16304
liuhaien <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
--- Comment #4
http://bugs.freedesktop.org/show_bug.cgi?id=16304
liuhaien <[EMAIL PROTECTED]> changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolutio
On Thu, Oct 23, 2008 at 21:43, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> On 10:26 Thu 23 Oct , Brian Paul wrote:
>> linxs wrote:
>> > I want to create stereocopy scene by mesa.
>> > By calling glGetBooleanv() with GL_STEREO it returns FALSE.
>> > I want to know whether mesa will support GL_S
On 10:26 Thu 23 Oct , Brian Paul wrote:
> linxs wrote:
> > I want to create stereocopy scene by mesa.
> > By calling glGetBooleanv() with GL_STEREO it returns FALSE.
> > I want to know whether mesa will support GL_STEREO in the near future.
> > Is the future on the way?
>
> Probably not. It w
On Thu, Oct 23, 2008 at 19:52, Ioannis Papadopoulos
<[EMAIL PROTECTED]> wrote:
> Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also
> familiar with Intel's TBB. The all have their pros and cons - and I'm
> only talking for shared-memory applications, as a distributed memory
> im
Well, I'm working all the time with pthreads, OpenMP and MPI. I'm also
familiar with Intel's TBB. The all have their pros and cons - and I'm
only talking for shared-memory applications, as a distributed memory
implementation would have too much latency (people have been using MPI
even for appli
Westermann Fu wrote:
> Hi:
>
> I'm the topic starter of "*is_color_format() and convolution
> calculation*", because some reasons I dropped my original mail address
> of hotmail, instead, I use gmail which I think more suitable here.
>
> First, thanks for Brian's quick reply, then, I totally
On Thu, Oct 23, 2008 at 6:18 PM, Brian Paul
<[EMAIL PROTECTED]> wrote:
>
> I'm not too familiar with OpenMP. When you talk about OpenMP, are you
> talking about parallelizing across multiple machines and simulating
> shared memory across a network? Or is it just for shared-memory
> multiprocessor
linxs wrote:
> Hello,
>
> I want to create stereocopy scene by mesa.
> By calling glGetBooleanv() with GL_STEREO it returns FALSE.
> I want to know whether mesa will support GL_STEREO in the near future.
> Is the future on the way?
Probably not. It would require a fair amount of work and I'm not
I'm not sure of the merrits of OpenMP vs. pthreads but a few comments:
As Ben suggested, probably the best way to take advantage of multiple
processors is to begin by parallelizing rasterization. Fragment
processing (in particular when there's lots of texture sampling or
non-trival fragment s
I'll look into that, seems like starting point and is coarse-grained
enough. Thanks.
I have spend some time looking into the Larrabee architecture and it was
basically my inspiration: at some point, all these processors will
probably live in the main CPU that will contain 100s of simple cores a
On 23.10.2008 12:55, Westermann Fu wrote:
> Dear All:
>
> From many historical mailing list records or other places it seems
> there used to be a directory located in '$Mesa/progs/' named 'tests', it
> includes many source files such 'arbnpot.c'... Like 'xdemos', 'redbook'
> etc. which can be use
Dear All:
>From many historical mailing list records or other places it seems
there used to be a directory located in '$Mesa/progs/' named 'tests', it
includes many source files such 'arbnpot.c'... Like 'xdemos', 'redbook' etc.
which can be used to test GL features, but I can't find it in current
I'm pretty ignorant of the Mesa internals, but my first stab at such a
thing would be to try and parallelize the triangle rasterizer by
splitting the framebuffer into tiles of say 64x64 pixels, and have a
queue for each of those tiles. Then, you have a pool of rasterization
threads that consume the
Hi,
I'm interested in parallelizing some parts of Mesa using OpenMP. I don't
know if anyone has tried it however I think it worths a shot.
I'm aware of pMesa, but it's not exactly what I have in mind. I'm more
interested in seeing how well would Mesa behave in a manycore chip
(although there i
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