http://bugs.freedesktop.org/show_bug.cgi?id=11404
--- Comment #12 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-01-01
03:33:28 PST ---
(In reply to comment #11)
OK, I've raised the max samplers to 16 in Mesa. However, different GPUs
will
have different limits. The i965 driver is
On Wednesday 31 December 2008 09:15:09 Alex wrote:
Zack Rusin wrote:
I think Alex was referring here to a AOS layout which is completely not
ready.
Actually currently the plan is to have essentially a two pass LLVM IR.
I wanted the first one to never lower any of the GPU instructions so
http://bugs.freedesktop.org/show_bug.cgi?id=11404
--- Comment #13 from Brian Paul brian.p...@tungstengraphics.com 2009-01-01
13:09:55 PST ---
I don't understand your previous comment. If you tested 'without GLSL color
handling' why is the shader being compiled?
In any case, I've raised