[Mesa3d-dev] [Bug 11404] Nexuiz GLSL shader compilation fails

2009-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11404 --- Comment #12 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-01-01 03:33:28 PST --- (In reply to comment #11) OK, I've raised the max samplers to 16 in Mesa. However, different GPUs will have different limits. The i965 driver is

Re: [Mesa3d-dev] [LLVMdev] Folding vector instructions

2009-01-01 Thread Zack Rusin
On Wednesday 31 December 2008 09:15:09 Alex wrote: Zack Rusin wrote: I think Alex was referring here to a AOS layout which is completely not ready. Actually currently the plan is to have essentially a two pass LLVM IR. I wanted the first one to never lower any of the GPU instructions so

[Mesa3d-dev] [Bug 11404] Nexuiz GLSL shader compilation fails

2009-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11404 --- Comment #13 from Brian Paul brian.p...@tungstengraphics.com 2009-01-01 13:09:55 PST --- I don't understand your previous comment. If you tested 'without GLSL color handling' why is the shader being compiled? In any case, I've raised