Re: [Mesa3d-dev] Mesa (master): Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.

2009-03-21 Thread Michel Dänzer
On Fre, 2009-03-20 at 11:58 -0700, Eric Anholt wrote: > On Fri, 2009-03-20 at 19:23 +0100, Michel Dänzer wrote: > > On Fre, 2009-03-20 at 10:45 -0700, Eric Anholt wrote: > > > Module: Mesa > > > Branch: master > > > Commit: 66175aac7609ad314f25fbdff0d3958af310dc24 > > > URL: > > > http://cgit.f

[Mesa3d-dev] texture tiling, sw fallbacks and bufmgrs.

2009-03-21 Thread Dave Airlie
Hi all, So I had to drop texture tiling when I did the radeon-rewrite but I'd like to bring them back. Now with traditional drivers, we have the mesa copy of the texture and the card copy, and we usually texture from VRAM only, so we can upload to VRAM and tile on the way, and if we hit a sw

Re: [Mesa3d-dev] texture tiling, sw fallbacks and bufmgrs.

2009-03-21 Thread Alex Deucher
On 3/21/09, Dave Airlie wrote: > > Hi all, > > So I had to drop texture tiling when I did the radeon-rewrite but I'd like > to bring them back. > > Now with traditional drivers, we have the mesa copy of the texture and the > card copy, and we usually texture from VRAM only, so we can upload t

Re: [Mesa3d-dev] texture tiling, sw fallbacks and bufmgrs.

2009-03-21 Thread Keith Packard
On Sun, 2009-03-22 at 01:02 +, Dave Airlie wrote: > I'm just wondering if anyone has already tackled this in any driver, and > how this could work best. Does Gallium provide surface accessors for > textures like spans? The intel driver de-tiles in the software span accessing functions. Or i