On Fre, 2009-03-20 at 11:58 -0700, Eric Anholt wrote:
> On Fri, 2009-03-20 at 19:23 +0100, Michel Dänzer wrote:
> > On Fre, 2009-03-20 at 10:45 -0700, Eric Anholt wrote:
> > > Module: Mesa
> > > Branch: master
> > > Commit: 66175aac7609ad314f25fbdff0d3958af310dc24
> > > URL:
> > > http://cgit.f
Hi all,
So I had to drop texture tiling when I did the radeon-rewrite but I'd like
to bring them back.
Now with traditional drivers, we have the mesa copy of the texture and the
card copy, and we usually texture from VRAM only, so we can upload to VRAM
and tile on the way, and if we hit a sw
On 3/21/09, Dave Airlie wrote:
>
> Hi all,
>
> So I had to drop texture tiling when I did the radeon-rewrite but I'd like
> to bring them back.
>
> Now with traditional drivers, we have the mesa copy of the texture and the
> card copy, and we usually texture from VRAM only, so we can upload t
On Sun, 2009-03-22 at 01:02 +, Dave Airlie wrote:
> I'm just wondering if anyone has already tackled this in any driver, and
> how this could work best. Does Gallium provide surface accessors for
> textures like spans?
The intel driver de-tiles in the software span accessing functions. Or
i