Re: [Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-16 Thread Andreas Pokorny
Hi, 2009/9/16 José Fonseca : > On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote: >> [...] >> So could anyone explain to me how to glue the pieces together? Is it >> even supposed to be possible with this release, and if not what would >> it take? > > We support building a drop-in replacemen

Re: [Mesa3d-dev] Mesa (mesa_7_6_branch): i965: do a flush in clear, fix openarena render issue,

2009-09-16 Thread Zou, Nanhai
>>-Original Message- >>From: Brian Paul [mailto:bri...@vmware.com] >>Sent: 2009年9月16日 22:34 >>To: Zou, Nanhai >>Cc: mesa3d-dev >>Subject: Re: Mesa (mesa_7_6_branch): i965: do a flush in clear, fix openarena >>render issue, >> >>Nan hai Zou wrote: >>> Module: Mesa >>> Branch: mesa_7_6_branch

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #6 from Ian Romanick 2009-09-16 16:51:11 PST --- Created an attachment (id=29610) --> (http://bugs.freedesktop.org/attachment.cgi?id=29610) glx: Use initstate_r / random_r instead of corrupting global random number state The ha

Re: [Mesa3d-dev] TIMEOUT_IGNORED value too large in enums.c?

2009-09-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: > Colin Harrison wrote: >> Hi, >> >> The value assigned to TIMEOUT_IGNORED in enums.c from ARB_sync.xml is too >> large for a long type i.e. >> >> main/enums.c:3630: warning: integer constant is too large for 'long' type >> main/enums

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #13 from Ian Romanick 2009-09-16 15:44:14 PST --- (In reply to comment #11) > (In reply to comment #8) > > I did check the r200 and registers support 8bits for offset but vertex > > program > > compiler doesn't support negative

[Mesa3d-dev] flushing vertices in radeon swtcl

2009-09-16 Thread Dave Airlie
Hey all, So in mesa for swtcl cases we emit vertices to DMA, and set a driver internal dma.flush hook, we also set ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; The driver has its FlushVertices pointed at the vbo_exec_FlushVertices call. I'm not sure when this ever worked but I assume it did

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-16 Thread Keith Whitwell
On Wed, 2009-09-16 at 12:16 -0700, Alex Deucher wrote: > On Wed, Sep 16, 2009 at 3:11 PM, Keith Whitwell wrote: > > On Wed, 2009-09-16 at 11:54 -0700, Alex Deucher wrote: > >> On Tue, Sep 15, 2009 at 5:25 PM, Brian Paul wrote: > >> > Alex Deucher wrote: > >> >> > >> >> On Sun, Sep 13, 2009 at 4:2

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-16 Thread Alex Deucher
On Wed, Sep 16, 2009 at 3:11 PM, Keith Whitwell wrote: > On Wed, 2009-09-16 at 11:54 -0700, Alex Deucher wrote: >> On Tue, Sep 15, 2009 at 5:25 PM, Brian Paul wrote: >> > Alex Deucher wrote: >> >> >> >> On Sun, Sep 13, 2009 at 4:21 AM, Ian Romanick >> >> wrote: >> >>> >> >>> -BEGIN PGP SIGN

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-16 Thread Alex Deucher
On Wed, Sep 16, 2009 at 3:11 PM, Keith Whitwell wrote: > On Wed, 2009-09-16 at 11:54 -0700, Alex Deucher wrote: >> On Tue, Sep 15, 2009 at 5:25 PM, Brian Paul wrote: >> > Alex Deucher wrote: >> >> >> >> On Sun, Sep 13, 2009 at 4:21 AM, Ian Romanick >> >> wrote: >> >>> >> >>> -BEGIN PGP SIGN

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-16 Thread Keith Whitwell
On Wed, 2009-09-16 at 11:54 -0700, Alex Deucher wrote: > On Tue, Sep 15, 2009 at 5:25 PM, Brian Paul wrote: > > Alex Deucher wrote: > >> > >> On Sun, Sep 13, 2009 at 4:21 AM, Ian Romanick wrote: > >>> > >>> -BEGIN PGP SIGNED MESSAGE- > >>> Hash: SHA1 > >>> > >>> Brian Paul wrote: > >>> >

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-16 Thread Alex Deucher
On Tue, Sep 15, 2009 at 5:25 PM, Brian Paul wrote: > Alex Deucher wrote: >> >> On Sun, Sep 13, 2009 at 4:21 AM, Ian Romanick wrote: >>> >>> -BEGIN PGP SIGNED MESSAGE- >>> Hash: SHA1 >>> >>> Brian Paul wrote: >>> The main problem right now is we have 3 active branches (master, 7.6 >>>

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #12 from Alex Deucher 2009-09-16 11:42:04 PST --- (In reply to comment #11) > > I'm pretty sure when I wrote that code in the r200 driver it didn't work with > fglrx. I think I quickly tried negative offsets but couldn't get it t

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #11 from Roland Scheidegger 2009-09-16 10:34:49 PST --- (In reply to comment #8) > (In reply to comment #6) > > (In reply to comment #4) > > > Do most other GL drivers allow a larger range of offsets? We could easily > > > raise

Re: [Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-16 Thread Brian Paul
José Fonseca wrote: > On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote: >> Hi all, >> >> >> >> Out of curiostity I’m trying to compile Mesa3D using Gallium3D on >> Windows. The 7.5.1 release includes MSVC solution files for Mesa but I >> couldn’t find anything for Gallium. By default, Mesa

Re: [Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-16 Thread José Fonseca
On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote: > Hi all, > > > > Out of curiostity I’m trying to compile Mesa3D using Gallium3D on > Windows. The 7.5.1 release includes MSVC solution files for Mesa but I > couldn’t find anything for Gallium. By default, Mesa appears to > compile into

[Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-16 Thread Nicolas Capens
Hi all, Out of curiostity I'm trying to compile Mesa3D using Gallium3D on Windows. The 7.5.1 release includes MSVC solution files for Mesa but I couldn't find anything for Gallium. By default, Mesa appears to compile into an opengl32.dll file using swrast. But I'd like it to pass things through

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #10 from Sven Arvidsson 2009-09-16 09:01:58 PST --- *** Bug 23960 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail bec

[Mesa3d-dev] [Bug 23960] Coldest: Unresolved symbols in shader

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23960 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa3d-dev] TIMEOUT_IGNORED value too large in enums.c?

2009-09-16 Thread Brian Paul
Colin Harrison wrote: > Hi, > > The value assigned to TIMEOUT_IGNORED in enums.c from ARB_sync.xml is too > large for a long type i.e. > > main/enums.c:3630: warning: integer constant is too large for 'long' type > main/enums.c:3630: warning: overflow in implicit constant conversion > > 0xFF

[Mesa3d-dev] [Bug 23960] Coldest: Unresolved symbols in shader

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23960 --- Comment #1 from Ian Romanick 2009-09-16 08:11:03 PST --- Svan, could you verify whether this is a duplicate of bug #23946? The symptoms sound similar. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ---

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 Ian Romanick changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #8 from Pauli 2009-09-16 07:55:10 PST --- (In reply to comment #6) > (In reply to comment #4) > > Do most other GL drivers allow a larger range of offsets? We could easily > > raise them in Mesa. > > It looks like all the hardwa

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #7 from Brian Paul 2009-09-16 07:49:43 PST --- Perhaps we should add a ctx->Const.Vertex/FragmentProgram.MaxAddrOffset field rather than hard-code a value in the parser. The range would be [-MaxAddrOffset-1 , MaxAddrOffset]. -

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #6 from Ian Romanick 2009-09-16 07:38:23 PST --- (In reply to comment #4) > Do most other GL drivers allow a larger range of offsets? We could easily > raise them in Mesa. It looks like all the hardware we support should handle

Re: [Mesa3d-dev] Mesa (mesa_7_6_branch): i965: do a flush in clear, fix openarena render issue,

2009-09-16 Thread Brian Paul
Nan hai Zou wrote: > Module: Mesa > Branch: mesa_7_6_branch > Commit: 76e836a41ad47237f80195c5dacb8bc57a7f2b69 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=76e836a41ad47237f80195c5dacb8bc57a7f2b69 > > Author: Zou Nan hai > Date: Wed Sep 16 13:25:46 2009 +0800 > > i965: do a fl

[Mesa3d-dev] TIMEOUT_IGNORED value too large in enums.c?

2009-09-16 Thread Colin Harrison
Hi, The value assigned to TIMEOUT_IGNORED in enums.c from ARB_sync.xml is too large for a long type i.e. main/enums.c:3630: warning: integer constant is too large for 'long' type main/enums.c:3630: warning: overflow in implicit constant conversion 0xull is the correct OpenGL spec

[Mesa3d-dev] [Bug 21267] progs/tests: various issues

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21267 --- Comment #12 from Fabio 2009-09-16 01:41:47 PST --- > As for api_speed.c, it's old and doesn't compile any more so just ignore it. What about removing the execute bit from api_speed.py , just to make sure no one try to run it? -- Confi