Re: [Mesa3d-dev] Mesa (master): intel: Use GTT mapping when available for swrast.

2009-11-03 Thread Eric Anholt
On Fri, 2009-10-30 at 19:10 -0600, Brian Paul wrote: > Eric Anholt wrote: > > Module: Mesa > > Branch: master > > Commit: 7c8bed62e0165a0be3363f7abf81bf9e30341e00 > > URL: > > http://cgit.freedesktop.org/mesa/mesa/commit/?id=7c8bed62e0165a0be3363f7abf81bf9e30341e00 > > > > Author: Eric Anholt

Re: [Mesa3d-dev] [PATCH 0/3] Allow real and fake GLX to be built at the same time

2009-11-03 Thread Chia-I Wu
On Mon, Oct 26, 2009 at 11:52 PM, Brian Paul wrote: > Following the remap table patch series, this patch series allows, say, >> src/glx/x11/ and src/mesa/drivers/x11/ to be compiled at the same time. >> It is now possible to switch into any directory and build the >> libraries/drivers in it. It

[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-11-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #10 from Karl Schultz 2009-11-03 15:07:05 PST --- Hi Tom, Sorry about the duplicate posts. Thanks for the info. I played with this for awhile and didn't get any result I am happy with. When the optimizer is on, the compiler se

[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-11-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650 DigitalGibs changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-11-03 Thread Karl Schultz
Yeah, I'm preparing a set of changes to allow Mesa 7.6 to build on Visual Studio. Right now, the 7.6 tarballs do not build. And I'm sitting here watching the image code compile for a LONG time. I think I can put this at the top of the file: #if _MSC_VER == 1400 #pragma optimize("", off) #endif

[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-11-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #8 from Karl Schultz 2009-11-03 12:20:32 PST --- Yeah, I'm preparing a set of changes to allow Mesa 7.6 to build on Visual Studio. Right now, the 7.6 tarballs do not build. And I'm sitting here watching the image code compile f

[Mesa3d-dev] [Bug 24650] Visual Studio takes over 30 minutes to compile Mesa core

2009-11-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24650 --- Comment #9 from Tom Fogal 2009-11-03 12:48:22 PST --- bugzilla-dae...@freedesktop.org writes: > --- Comment #8 from Karl Schultz 2009-11-03 12:20 > :32 PST --- > I think I can put this at the top of the file: > > #if _MSC_VER == 1400

Re: [Mesa3d-dev] [RFC] Proposed Mesa 7.7 / 7.6.1 release schedule

2009-11-03 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > As promised, I'm sending out a proposed release schedule before the 11th > hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty > well last time, so I propose to do the same thing again. The RC and > final

Re: [Mesa3d-dev] [RFC] Proposed Mesa 7.7 / 7.6.1 release schedule

2009-11-03 Thread tom fogal
Ian Romanick writes: > As promised, I'm sending out a proposed release schedule before the > 11th hour. [snip -- final 12/21] > Does this sound good to everyone? Works for me. Thanks for the notice; it's very useful for those of us on the fringes of development. -tom

[Mesa3d-dev] [RFC] Proposed Mesa 7.7 / 7.6.1 release schedule

2009-11-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 As promised, I'm sending out a proposed release schedule before the 11th hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty well last time, so I propose to do the same thing again. The RC and final dates below are for both 7.7 and 7

Re: [Mesa3d-dev] [PATCH 0/4] Handle both ARB and NV programs in glProgramStringARB and glLoadProgramNV

2009-11-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: > On Mon, Nov 2, 2009 at 3:20 PM, Ian Romanick wrote: >> This patch series enables glProgramStringARB to handle NV vertex and >> fragment programs when the appropriate extensions are supported. It >> also enables glLoadProgramNV to

Re: [Mesa3d-dev] [PATCH 0/4] Handle both ARB and NV programs in glProgramStringARB and glLoadProgramNV

2009-11-03 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Brian Paul wrote: >> On Mon, Nov 2, 2009 at 3:20 PM, Ian Romanick wrote: >>> This patch series enables glProgramStringARB to handle NV vertex and >>> fragment programs when the appropriate extensions are supported. It >>>

Re: [Mesa3d-dev] [PATCH 0/12] OpenGL ES try2

2009-11-03 Thread Chia-I Wu
On Fri, Oct 30, 2009 at 2:32 PM, Chia-I Wu wrote: > On Fri, Oct 30, 2009 at 12:44:35PM +0800, Chia-I Wu wrote: > > It has been a month and several weeks since my last try. Comparing to > > the last try, the number of patches goes down from 34 to 12. Most of > > them have gone into the master.

Re: [Mesa3d-dev] [PATCH] mesa/st: fix crash when drawing stencil pixels outside the drawbuffer

2009-11-03 Thread Marek Olšák
Hi Brian, I tried your patch and it solves the buffer-mapping issue. I attached a new patch that fixes the clipping issue. Please, review/push. Best regards Marek Olšák On Mon, Nov 2, 2009 at 6:12 PM, Brian Paul wrote: > Marek Olšák wrote: > >> Hi, >> >> the attached patch fixes a possible c

Re: [Mesa3d-dev] [PATCH 0/4] Handle both ARB and NV programs in glProgramStringARB and glLoadProgramNV

2009-11-03 Thread Keith Whitwell
On Mon, 2009-11-02 at 19:32 -0800, Brian Paul wrote: > On Mon, Nov 2, 2009 at 3:20 PM, Ian Romanick wrote: > > This patch series enables glProgramStringARB to handle NV vertex and > > fragment programs when the appropriate extensions are supported. It > > also enables glLoadProgramNV to handle AR