Re: [Mesa3d-dev] to Implement on new GPUs

2010-04-18 Thread Andreas Pokorny
SOC  S3C6410 . thanking you regards Andreas Pokorny -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel

Re: [Mesa3d-dev] Compiling Gallium3D on Windows

2009-09-17 Thread Andreas Pokorny
Hi, 2009/9/16 José Fonseca jfons...@vmware.com: On Wed, 2009-09-16 at 08:51 -0700, Nicolas Capens wrote: [...] So could anyone explain to me how to glue the pieces together? Is it even supposed to be possible with this release, and if not what would it take? We support building a drop-in

[Mesa3d-dev] Gallium on top of dx9

2009-09-17 Thread Andreas Pokorny
Hi, Has anybody yet thought about implementing a pipe driver for gallium using the d3d 9 api of windows? How much effort would it take? Why? Targeting EGL with es and vg, mesa seems to become THE khronos sdk. Nobody else seems to have a heart for poor developers that have to develop portable

Re: [Mesa3d-dev] OpenVG-1.1 support disabled

2009-08-17 Thread Andreas Pokorny
Hello, 2009/8/16 Zack Rusin za...@vmware.com: [...] Yes, the code required to actually read/rasterize and render glyphs is missing. So basically the entire api_text.c would need to be implemented. What's in there was basically done to pass the VG conformance setters/getters tests, but once