[Mesa3d-dev] OpenVG Bug: Transormations of Fill Paint

2009-09-17 Thread Nicholas Lowell
Found this when playing with radialgradient. Set VG_MATRIX_MODE to VG_MATRIX_FILL_PAINT_TO_USER Called the following to rotate around the center of the gradient (x, y): vgTranslate(x, y); vgRotate(angle); vgTranslate(-x, -y); vgDrawPath() This should cause the center to stay put with simple rota

[Mesa3d-dev] Re moved egl dependency on -lX11 causes progs/openvg/* compilation failure

2009-08-25 Thread Nicholas Lowell
Using egl_softpipe, when -lX11 was removed from EGL_LIB_DEPS in mesa/configs/default, it caused progs/openvg/demos and progs/openvg/trivial to fail during compilation, producing undefined reference to all X11 function calls. -lX11 needs to either be added back to EGL_LIB_DEPS or added to Makefile

[Mesa3d-dev] OpenVG Bug: Either vgRotate or VG_LINE_TO_REL

2009-08-20 Thread Nicholas Lowell
When attempting to draw a box with the attached code, this OpenVG implementation does not produce expected results as the Khronos implementation does. Suspected area of issue is either improper translation of (ox, oy) during vgRotate or VG_LINE_TO_REL command being treated as VG_LINE_TO_ABS. Fir

[Mesa3d-dev] EGL Softpipe undefined symbol: st_get_current

2009-08-13 Thread Nicholas Lowell
Using the following commands make linux-x86 cd src/gallium/state_tracker/vega/ make cd ../../../../ export LD_LIBRARY_PATH=$PWD/lib export EGL_DRIVER=egl_softpipe cd progs/openvg/demos make ./lion I go from proper execution to "symbol lookup error: mesa/lib/egl_softpipe.so: undefined symbol: st_

Re: [Mesa3d-dev] Mesa OpenVG: Having possible EGL build problems

2009-07-17 Thread Nicholas Lowell
Chia-I Wu-2 wrote: > > On Fri, Jul 17, 2009 at 06:18:07AM -0700, Nicholas Lowell wrote: >> Program received signal SIGSEGV, Segmentation fault. >> ...in str_match_no_case at tgsi_text.c:65 >> 65 whlie (*str != '\0' && *str == uprca

Re: [Mesa3d-dev] Mesa OpenVG: Having possible EGL build problems

2009-07-17 Thread Nicholas Lowell
Zack Rusin-2 wrote: > > Can you do a "make linux-x86-debug" build and send the backtrace > you're getting with lion? Or even better try the > progs/openvg/trivial/clear > program and if that crashes send that backtrace. > Ran the following: make realclean make linux-x86-debug cd src/gallium/

Re: [Mesa3d-dev] Mesa OpenVG: Having possible EGL build problems

2009-07-16 Thread Nicholas Lowell
On Thu, Jul 16, 2009 at 3:24 PM, Zack Rusin wrote: > On Thursday 16 July 2009 13:50:17 Nicholas Lowell wrote: > > Hello Zack, > > > > Hopefully this finds you with enough free time to help me out here. I'm > > trying to build the latest git mesa and addit