> -Original Message-
>
> I see Vinson committed a better fix to the 7.8 branch. However,
> Vinson, I think you made a typo:
>
> #elif defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 401)
>
> That version should be "410", not "401", right?
>
The PIPE_CC_GCC_VERSION macro doesn't use
Leopard uses gcc-4.0, which didn't have built-in support for atomic variables.
From: Jeremy Huddleston [jerem...@freedesktop.org]
Sent: Saturday, April 03, 2010 11:22 AM
To: mesa3d-...@lists.sf.net
Subject: [Mesa3d-dev] gallium failing to build on darwin/pp
> -Original Message-
>
> BTW, I just looked at one of the assert commits, and found it actually
> _introduces_ a bug.
> Look at the assert(attrib_list) added in
> 706fffbff59be0dc884e1938f1bdf731af1efa3e.
>
> This ends up asserting that the attrib_list in glXCreatePixmap is not
> NULL.
>
> -Original Message-
>
> >
> > mesa: Remove pointless comparison of unsigned integer with a negative
> constant.
> >
> > ---
> >
> > src/mesa/shader/prog_execute.c | 13 -
> > 1 files changed, 4 insertions(+), 9 deletions(-)
> >
> > diff --git a/src/mesa/shader/prog_execute.
> -Original Message-
> From: Ian Romanick [mailto:i...@freedesktop.org]
> Sent: Thursday, March 04, 2010 3:17 PM
> To: mesa3d-dev
> Subject: Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for
> null pointer deferences.
>
>
> What is the benefit of adding all these NULL poin
Michel, thanks for spotting this.
I've reverted the bad commit. Please go ahead and submit your correct fix.
From: Michel Dänzer [mic...@daenzer.net]
Sent: Thursday, March 04, 2010 1:41 AM
To: Vinson Lee
Cc: mesa3d-...@lists.sf.net
Subject: Re:
I will commit new bug fixes to mesa_7_6_branch.
What should be done with fixes that were initially committed to mesa_7_7_branch?
From: Keith Whitwell [kei...@vmware.com]
Sent: Monday, November 30, 2009 11:32 PM
To: Ian Romanick; Vinson Lee
Cc: mesa3d-dev
> -Original Message-
> From: Ben Holmes [mailto:shran...@hotmail.com]
[...]
> +
> +static void
> +loadTex()
> +{
> + int height = 4;
> + int width = 4;
> + int i, j;
> +
> + GLfloat texData[width][height][4];
> + for (i=0; i < width; ++i) {
> + for (
ientState(GL_VERTEX_ARRAY);
119
120 if (Automatic)
121 piglit_report_result(pass ? PIGLIT_SUCCESS :
PIGLIT_FAILURE);
122 }
From: Ian Romanick [...@freedesktop.org]
Sent: Monday, July 06, 2009 9:12 AM
To: Vin
I believe there's a bug in the piglit vbo-map-remap.c test. The test fails for
me with a GL_INVALID_ENUM error that comes from glEnable(GL_VERTEX_ARRAY).
GL_VERTEX_ARRAY is a client-side capability so the error seems valid.
tests/general/vbo-map-remap.c
42 static void
43 init()
44
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