[Mesa3d-dev] [Bug 10183] [Indirect Render] glRastPos*()'s light color calculation is incorrect

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10183 ajax at nwnk dot net a...@nwnk.net changed: What|Removed |Added Version|CVS |git --- Comment

[Mesa3d-dev] [Bug 10183] [Indirect Render] glRastPos*()'s light color calculation is incorrect

2007-03-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10183 --- Comment #1 from [EMAIL PROTECTED] 2007-03-06 07:44 PST --- Are you sure you've rebuilt everything with the fix from 9977? The code for glRasterPos is pretty simple and I don't see how the shade_rastpos() function wouldn't get

[Mesa3d-dev] [Bug 10183] [Indirect Render] glRastPos*()'s light color calculation is incorrect

2007-03-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10183 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 10183] [Indirect Render] glRastPos*()'s light color calculation is incorrect

2007-03-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10183 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure bugmail: