[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 ajax at nwnk dot net changed: What|Removed |Added Version|CVS |git --- Comment #3 from ajax a

[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2007-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2007-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 --- Comment #2 from [EMAIL PROTECTED] 2007-06-25 03:59 PST --- This doesn't look like a bug to me. Since all your 3 vertices are on a straight line, all the fragment centers are on a polygon edge, and none are inside, thus no fragments

[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2007-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 --- Comment #1 from [EMAIL PROTECTED] 2007-06-25 02:01 PST --- Created an attachment (id=10442) --> (http://bugs.freedesktop.org/attachment.cgi?id=10442&action=view) test case -- Configure bugmail: http://bugs.freedesktop.org/userp