http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #9 from Sven Arvidsson s...@whiz.se 2010-01-04 10:14:19 PST ---
The rendering errors in the menu are still there (and the warning about an
implementation error) but the actual game no longer crashes and seems to be
playable.
I'm
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #10 from Brian Paul brian.e.p...@gmail.com 2010-01-04 10:28:34
PST ---
Can you update your git tree and run again? I just committed a patch that'll
give more info in the bad srcFormat warning.
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--- Comment #11 from Sven Arvidsson s...@whiz.se 2010-01-04 11:28:36 PST ---
Sure, the warning is now:
Mesa 7.8-devel implementation error: bad srcFormat GL_DU8DV8_ATI in extract
float data
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--- Comment #12 from Brian Paul brian.e.p...@gmail.com 2010-01-04 11:40:13
PST ---
Created an attachment (id=32441)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32441)
proposed patch to fix the warning/problem report
Can you try this
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #14 from Brian Paul brian.e.p...@gmail.com 2010-01-04 13:04:32
PST ---
I've committed the patch to the 7.7 branch.
I don't know what the problem is with the menu.
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--- Comment #15 from Sven Arvidsson s...@whiz.se 2010-01-04 13:42:42 PST ---
Created an attachment (id=32445)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32445)
screenshot of the menu faded to black
The menu problem seems to have
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #6 from Sven Arvidsson s...@whiz.se 2009-09-21 05:14:23 PST ---
(In reply to comment #5)
If that's a problem related to that texture format, you could try setting the
env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #7 from Sven Arvidsson s...@whiz.se 2009-09-21 09:21:03 PST ---
Created an attachment (id=29719)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29719)
backtrace from crash with i965
Forgot to attach this earlier, this is the
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #8 from Sven Arvidsson s...@whiz.se 2009-09-21 09:22:02 PST ---
Created an attachment (id=29720)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29720)
screenshot when software rendering is forced
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--- Comment #5 from Roland Scheidegger srol...@tungstengraphics.com
2009-09-20 17:56:00 PST ---
(In reply to comment #3)
Created an attachment (id=29676)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29676) [details]
Call
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #4 from Sven Arvidsson s...@whiz.se 2009-09-19 05:27:19 PST ---
The implementation error message is gone now, but the problems with the game
are the same.
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--- Comment #2 from Sven Arvidsson s...@whiz.se 2009-09-18 12:07:47 PST ---
Created an attachment (id=29674)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29674)
Backtrace from break
Sure, I hope this is correct:
Breakpoint 1,
http://bugs.freedesktop.org/show_bug.cgi?id=24016
--- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-18 15:29:06
PST ---
Created an attachment (id=29676)
-- (http://bugs.freedesktop.org/attachment.cgi?id=29676)
Call _mesa_unpack_dudv_span_byte with the base internal format
I
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