http://bugs.freedesktop.org/show_bug.cgi?id=26317
Summary: glsl compiled wrong Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: amaasi...@gmail.com vdrift data/shaders/full/vertex.glsl seems to compile wrong, I'll attach the shader and output. from this line: refmapdir = vec3(gl_TextureMatrix[2] * vec4(reflect(viewdir, normal_eye),0)); reflect(viewdir, normal_eye) sequence starts with: 20: DP3 TEMP[0].w, TEMP[1], TEMP[1]; Seems it's using same register for I and N. also in the end we output 2 attribs from same temp: 35: MOV OUTPUT[17], TEMP[3]; 36: MOV OUTPUT[18], TEMP[3]; Andre -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev