http://bugs.freedesktop.org/show_bug.cgi?id=26768
Summary: Segmentation fault with indirect rendering Product: Mesa Version: 7.6 Platform: All OS/Version: All Status: NEW Severity: major Priority: medium Component: GLX AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: markus.flesch...@x-software.com When using indirect rendering and the program "framebufferobject" from the Qt demos a segmentation fault happens. The segmentation fault is in src/glx/x11/indirect_vertex_array.c: __glXPushArrayState(), because glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) is called twice or more times. The solution is to change src/glx/x11/indirect_vertex_array.c, line 293 (function glXInitVertexArrayState) from: arrays->stack = malloc(sizeof(struct array_stack_state) * arrays->num_arrays); to: arrays->stack = malloc( sizeof( struct array_stack_state ) * arrays->num_arrays *__GL_CLIENT_ATTRIB_STACK_DEPTH); -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev