Re: [Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.

2009-12-23 Thread Brian Paul
On Wed, Dec 23, 2009 at 11:28 AM, tom fogal wrote: > Was working on something else, noticed it was out of date.  Attached. Committed. Thanks. -Brian -- This SF.Net email is sponsored by the Verizon Developer Community

[Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.

2009-12-23 Thread tom fogal
Was working on something else, noticed it was out of date. Attached. -tom From 6c911847202c21a228719b9f7efeced7453743b1 Mon Sep 17 00:00:00 2001 From: Tom Fogal Date: Wed, 23 Dec 2009 11:24:52 -0700 Subject: [PATCH] Regenerate gl_mangle.h. --- include/GL/gl_mangle.h | 43 +++

Re: [Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.

2009-10-08 Thread Brian Paul
tom fogal wrote: > Attached. This didn't apply to the 7.6 branch (which needs a new gl_mangle.h too) so I just regenerated it here myself. Thanks. -Brian -- Come build with us! The BlackBerry(R) Developer Conference i

[Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.

2009-10-06 Thread tom fogal
Attached. -tom From 87ce26ad777157de905c33d24e4b24ba09dd9c90 Mon Sep 17 00:00:00 2001 From: Tom Fogal Date: Tue, 6 Oct 2009 12:16:39 -0600 Subject: [PATCH] Regenerate gl_mangle.h. --- include/GL/gl_mangle.h | 42 ++ 1 files changed, 42 insertions(+), 0