Re: [Mesa3d-dev] [PATCH] mesa/st: fix crash when drawing stencil pixels outside the drawbuffer

2009-11-03 Thread Marek Olšák
Hi Brian, I tried your patch and it solves the buffer-mapping issue. I attached a new patch that fixes the clipping issue. Please, review/push. Best regards Marek Olšák On Mon, Nov 2, 2009 at 6:12 PM, Brian Paul bri...@vmware.com wrote: Marek Olšák wrote: Hi, the attached patch fixes a

Re: [Mesa3d-dev] [PATCH] mesa/st: fix crash when drawing stencil pixels outside the drawbuffer

2009-11-02 Thread Brian Paul
Marek Olšák wrote: Hi, the attached patch fixes a possible crash in function draw_stencil_pixels in mesa/state_tracker. I've also updated the list of formats we read from to prevent an assertion failing later in the code. This makes glean/depthStencil work on r300g and softpipe. Best

[Mesa3d-dev] [PATCH] mesa/st: fix crash when drawing stencil pixels outside the drawbuffer

2009-10-31 Thread Marek Olšák
Hi, the attached patch fixes a possible crash in function draw_stencil_pixels in mesa/state_tracker. I've also updated the list of formats we read from to prevent an assertion failing later in the code. This makes glean/depthStencil work on r300g and softpipe. Best regards Marek Olšák From