On Mon, Jan 4, 2010 at 11:12 PM, Luca Barbieri l...@luca-barbieri.com wrote:
Currently DRI2 always calls texture_from_shared_handle on validate.
This may cause problems due if it is called multiple times on the same
handle, since multiple struct pipe_texture pointing to the same GEM buffer
This looks good. Do you mind re-create this patch without the
dependency on the depth/stencil patch?
OK.
--
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class
Currently DRI2 always calls texture_from_shared_handle on validate.
This may cause problems due if it is called multiple times on the same handle,
since multiple struct pipe_texture pointing to the same GEM buffer will be
created.
On some drivers, this results in pushbuffers being submitted with