Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-16 Thread michal
Chia-I Wu wrote on 2010-01-16 02:28: > On Fri, Jan 15, 2010 at 07:22:52PM +0100, michal wrote: > >> I think I will try to manually patch it later. Thanks! >> > The first line of the patch is somehow garbled. But I am not sure if > that is a good fix, so please go ahead. > > Commited, th

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-15 Thread Chia-I Wu
On Fri, Jan 15, 2010 at 07:22:52PM +0100, michal wrote: > I think I will try to manually patch it later. Thanks! The first line of the patch is somehow garbled. But I am not sure if that is a good fix, so please go ahead. -- Regards, olv -

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-15 Thread michal
Chia-I Wu wrote on 2010-01-15 15:09: > On Fri, Jan 15, 2010 at 09:57:32PM +0800, Chia-I Wu wrote: > >> On Wed, Jan 13, 2010 at 2:02 AM, michal wrote: >> >>> I would like to merge this branch to master soon. >>> >> I am seeing all sorts of funny behaviors after the merge with OpenVG.

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-15 Thread Chia-I Wu
On Fri, Jan 15, 2010 at 09:57:32PM +0800, Chia-I Wu wrote: > On Wed, Jan 13, 2010 at 2:02 AM, michal wrote: > > I would like to merge this branch to master soon. > I am seeing all sorts of funny behaviors after the merge with OpenVG. The > attached patch seems to fix the problem. I am not sure i

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-15 Thread Chia-I Wu
On Wed, Jan 13, 2010 at 2:02 AM, michal wrote: > I would like to merge this branch to master soon. I am seeing all sorts of funny behaviors after the merge with OpenVG. The attached patch seems to fix the problem. I am not sure if this is the right fix... -olv From 6471139997b2a9afff8e0f6b4da88

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-14 Thread Keith Whitwell
On Thu, 2010-01-14 at 06:31 -0800, michal wrote: > michal wrote on 2010-01-12 19:02: > > Keith, > > > > I would like to merge this branch to master soon. > > > > It adds new entrypoints to pipe_context -- draw_arrays_instanced() and > > draw_elements_instanced(). A new system value is introduced t

Re: [Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-14 Thread michal
michal wrote on 2010-01-12 19:02: Keith, I would like to merge this branch to master soon. It adds new entrypoints to pipe_context -- draw_arrays_instanced() and draw_elements_instanced(). A new system value is introduced to TGSI that allows vertex shaders to access current instance ID. The

[Mesa3d-dev] [RFC] instanced-arrays branch

2010-01-12 Thread michal
Keith, I would like to merge this branch to master soon. It adds new entrypoints to pipe_context -- draw_arrays_instanced() and draw_elements_instanced(). A new system value is introduced to TGSI that allows vertex shaders to access current instance ID. The new entrypoints are implemented in d