Corbin Simpson schrieb:
> There is already a non-infringing decoder inside Mesa, wired up
> correctly, that kicks in when the HW supports it, but there's no
> extension that exposes only decoding and loading functionality.
Not fort all of S3TC, but for DXT1 there is:
EXT_texture_compression_dxt1
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SpliFF wrote:
> So to clarify, you're saying a partial implementation (decoder only)
> isn't an option at all? If you expose an extension it must be complete?
See the documentation for glGetCompressedTexImage.
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On 03/29/10 15:34, Corbin Simpson wrote:
>
> There is already a non-infringing decoder inside Mesa, wired up
> correctly, that kicks in when the HW supports it, but there's no
> extension that exposes only decoding and loading functionality. As Ian
> said, you need an encoder as well, and no HW has
On Sun, Mar 28, 2010 at 6:39 PM, SpliFF wrote:
> Solves nothing other than push the legal burden onto someone else
> (distributions) who further push the burden to the end-user. All of
> which makes it harder to use. As far as I can tell the official site of
> the "external project" claims the pro
On 03/29/10 11:07, Corbin Simpson wrote:On 03/29/10 11:07, Corbin
Simpson wrote:
> Since neither you nor Andrew are lawyers, I would kindly ask that you
> refrain from attempting to provide legal advice. :3
>
If you know I'm not a lawyer (and my nick should be the first clue) then
it isn't an i