On Sat, 2010-03-06 at 00:30 -0800, Dave Airlie wrote:
So in classic drivers we can hit swrast fallbacks for things like
ReadPixels where we know we aren't going to have to want to touch
textures at all. This would be useful for the r300 driver where Maciej
is working on texture tiling will
Keith Whitwell wrote:
On Sat, 2010-03-06 at 00:30 -0800, Dave Airlie wrote:
So in classic drivers we can hit swrast fallbacks for things like
ReadPixels where we know we aren't going to have to want to touch
textures at all. This would be useful for the r300 driver where Maciej
is working on
So in classic drivers we can hit swrast fallbacks for things like
ReadPixels where we know we aren't going to have to want to touch
textures at all. This would be useful for the r300 driver where Maciej
is working on texture tiling will allow us to avoid the untiling
overheads that mapping