Re: [Mesa3d-dev] A patch to get rbug-gui working with recent util_format and libgallium.a

2010-01-11 Thread Jakob Bornecrantz
On 8 jan 2010, at 18.42, Mike Stroyan wrote: On Thu, Jan 7, 2010 at 4:34 AM, Keith Whitwell kei...@vmware.com wrote: It looks like there are some unrelated changes in your diff -- can you separate them out into disjoint changes? One way is to make several commits to your local git repo and

Re: [Mesa3d-dev] A patch to get rbug-gui working with recent util_format and libgallium.a

2010-01-08 Thread Mike Stroyan
On Thu, Jan 7, 2010 at 4:34 AM, Keith Whitwell kei...@vmware.com wrote: It looks like there are some unrelated changes in your diff -- can you separate them out into disjoint changes? One way is to make several commits to your local git repo and then use git-format-patch to create

Re: [Mesa3d-dev] A patch to get rbug-gui working with recent util_format and libgallium.a

2010-01-07 Thread Keith Whitwell
On Wed, 2010-01-06 at 16:47 -0800, Mike Stroyan wrote: Hello folks. I started at LunarG this week and have been getting more familiar with the gallium code. I noticed that rbug-gui has not been updated to match the recent changes to the util_format. Here is a patch that switches from the

Re: [Mesa3d-dev] A patch to get rbug-gui working with recent util_format and libgallium.a

2010-01-07 Thread Jakob Bornecrantz
On 7 jan 2010, at 01.47, Mike Stroyan wrote: Hello folks. I started at LunarG this week and have been getting more familiar with the gallium code. I noticed that rbug-gui has not been updated to match the recent changes to the util_format. Here is a patch that switches from the pr_*

[Mesa3d-dev] A patch to get rbug-gui working with recent util_format and libgallium.a

2010-01-06 Thread Mike Stroyan
Hello folks. I started at LunarG this week and have been getting more familiar with the gallium code. I noticed that rbug-gui has not been updated to match the recent changes to the util_format. Here is a patch that switches from the pr_* functions to util_format functions. (It also adds