Re: [Mesa3d-dev] Gallium questions ...

2010-03-11 Thread Corbin Simpson
On Thu, Mar 11, 2010 at 9:13 AM, Jerome Glisse wrote: > Also i think GLSL state that the sampler information should be defined > at shader build time but the TGSI doesn't seems to provide those, for > r600 i need to have a shader rewritting because of this (it's not big > and i don't mind much and

Re: [Mesa3d-dev] Gallium questions ...

2010-03-11 Thread michal
Jerome Glisse wrote on 2010-03-11 18:13: > Hi all, > > I have been a little bit out of the loop on the mesa side, thus now i am > having a bunch of questions relating to gallium, apologies if i am asking > for obvious thing. > > First in tgsi compiler there is a Dimension field (struct tgsi_dimensi

[Mesa3d-dev] Gallium questions ...

2010-03-11 Thread Jerome Glisse
Hi all, I have been a little bit out of the loop on the mesa side, thus now i am having a bunch of questions relating to gallium, apologies if i am asking for obvious thing. First in tgsi compiler there is a Dimension field (struct tgsi_dimension) that i don't understand, it seems all driver are