[Mesa3d-dev] Google Summer of Code: we got in / call for mentors!

2010-03-18 Thread Stephane Marchesin
Hi, Good news, X.Org just got accepted into the Google Summer of Code program! Now we need mentors. If you are a developer and would like to possibly mentor Summer of Code projects, please contact me off-list. Thanks, Stephane

Re: [Mesa3d-dev] Google Summer of Code

2009-06-22 Thread Kaspar Bumke
Yes, I stumbled across Rudd's project for XMBC as well. Unfortunetely he has been inactive since last year and I cannot find much information on how far he got with it. I will try and disrupt his hibernation at XMBC's forum. Thanks for the tips! On Fri, Jun 19, 2009 at 8:42 PM, Younes

Re: [Mesa3d-dev] Google Summer of Code

2009-06-19 Thread Kaspar Bumke
Yeah that was me on your blog. Thanks for answering here. I found your work very interesting and would like to continue where you left of. I do not have alot of experience, but I can make up for it with available time (a year!) and enthusiasm. I am going to start looking into OpenGL first of all

Re: [Mesa3d-dev] Google Summer of Code

2009-06-19 Thread Younes Manton
On Fri, Jun 19, 2009 at 11:39 AM, Kaspar Bumkekaspar.bu...@gmail.com wrote: Yeah that was me on your blog. Thanks for answering here. I found your work very interesting and would like to continue where you left of. I do not have alot of experience, but I can make up for it with available time

Re: [Mesa3d-dev] Google Summer of Code

2009-06-15 Thread kasbah
Corbin Simpson wrote: we have a state tracker/winsys combo called g3dvl (Gallium3D Video Layer) which can be used for XvMC. VDPAU support would require beefing this layer up to the point of being able to decode h.264, Theora, etc. in a big pipeline, and then writing the glue code to

Re: [Mesa3d-dev] Google Summer of Code

2009-06-15 Thread Younes Manton
On Mon, Jun 15, 2009 at 11:59 AM, kasbahkaspar.bu...@gmail.com wrote: Corbin Simpson wrote: we have a state tracker/winsys combo called g3dvl (Gallium3D Video Layer) which can be used for XvMC. VDPAU support would require beefing this layer up to the point of being able to decode h.264,

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 04:09, Roland Scheidegger srol...@vmware.com wrote: On 08.04.2009 22:45, Stephane Marchesin wrote: On Wed, Apr 8, 2009 at 21:43, Corbin Simpson mostawesomed...@gmail.com wrote: Brian Paul wrote: Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
2009/4/9 Zou, Nanhai nanhai@intel.com: Hi,        What kind of GPU shading language are you using for mc and idct? What do you mean GPU shading language ? It generates gallium shaders, just look at the g3dvl state tracker it's all there. Stephane

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zou, Nanhai
-Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 14:32 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google Summer of Code 2009/4/9

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 08:49, Zou, Nanhai nanhai@intel.com wrote: I have not been looking into gallium support yet. Are you working on software fallback or on some real hardware? We have xvmc on top of g3dvl working on nv40-class hardware (and more generically, it should work any card

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zou, Nanhai
-Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 15:20 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google Summer of Code On Thu

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Corbin Simpson
Zou, Nanhai wrote: -Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 15:20 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay everything onto an API that takes care of the hardware details. This is

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 20:03, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zack Rusin
On Thursday 09 April 2009 14:03:20 Ian Romanick wrote: Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay everything onto an API that takes care of the hardware

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 20:22, Zack Rusin za...@vmware.com wrote: On Thursday 09 April 2009 14:03:20 Ian Romanick wrote: Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and

Re: [Mesa3d-dev] Google Summer of Code

2009-04-08 Thread Brian Paul
Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I would like to start learning Gallium3D, so my question is: Do you have any useful learning resources to recommend as a starting point? Also I'm

Re: [Mesa3d-dev] Google Summer of Code

2009-04-08 Thread Corbin Simpson
Brian Paul wrote: Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I would like to start learning Gallium3D, so my question is: Do you have any useful learning resources to recommend as a starting

Re: [Mesa3d-dev] Google Summer of Code

2009-04-08 Thread Stephane Marchesin
On Wed, Apr 8, 2009 at 21:43, Corbin Simpson mostawesomed...@gmail.com wrote: Brian Paul wrote: Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I would like to start learning Gallium3D, so my

Re: [Mesa3d-dev] Google Summer of Code

2009-04-08 Thread Roland Scheidegger
On 08.04.2009 22:45, Stephane Marchesin wrote: On Wed, Apr 8, 2009 at 21:43, Corbin Simpson mostawesomed...@gmail.com wrote: Brian Paul wrote: Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I

Re: [Mesa3d-dev] Google Summer of Code

2009-04-08 Thread Zou, Nanhai
-Original Message- From: Stephane Marchesin [mailto:marche...@icps.u-strasbg.fr] Sent: 2009年4月9日 4:46 To: Corbin Simpson Cc: Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google Summer of Code On Wed, Apr 8, 2009 at 21:43, Corbin Simpson mostawesomed

[Mesa3d-dev] Google Summer of Code

2009-04-07 Thread Denis Martinez
Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I would like to start learning Gallium3D, so my question is: Do you have any useful learning resources to recommend as a starting point? Also I'm thinking about hacking on