On Tue, Feb 2, 2010 at 11:48 AM, Arthur HUILLET wrote:
> Hi,
>
> On Tue, Feb 02, 2010 at 09:45:32AM +0200, Pauli Nieminen wrote:
>> I bisected the rendering problem to commit adding xmm0 zeroing code to
>> transform functions.
>
> Unfortunately, xmm0 happens to be undefined at least sometimes, for
Hi,
On Tue, Feb 02, 2010 at 09:45:32AM +0200, Pauli Nieminen wrote:
> I bisected the rendering problem to commit adding xmm0 zeroing code to
> transform functions.
Unfortunately, xmm0 happens to be undefined at least sometimes, for
example on one SDL + OpenGL game I tried. It made the gam
I bisected the rendering problem to commit adding xmm0 zeroing code to
transform functions.
4c31632817a0bde28ad6c9ee8032d838ce4b7bfb is first bad commit
commit 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb
Author: Arthur HUILLET
Date: Tue Jun 30 12:46:27 2009 +0200
mesa: fix transform_points_3d