Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly

2010-02-03 Thread Pauli Nieminen
On Tue, Feb 2, 2010 at 11:48 AM, Arthur HUILLET wrote: > Hi, > > On Tue, Feb 02, 2010 at 09:45:32AM +0200, Pauli Nieminen wrote: >> I bisected the rendering problem to commit adding xmm0 zeroing code to >> transform functions. > > Unfortunately, xmm0 happens to be undefined at least sometimes, for

Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly

2010-02-02 Thread Arthur HUILLET
Hi, On Tue, Feb 02, 2010 at 09:45:32AM +0200, Pauli Nieminen wrote: > I bisected the rendering problem to commit adding xmm0 zeroing code to > transform functions. Unfortunately, xmm0 happens to be undefined at least sometimes, for example on one SDL + OpenGL game I tried. It made the gam

[Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly

2010-02-01 Thread Pauli Nieminen
I bisected the rendering problem to commit adding xmm0 zeroing code to transform functions. 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb is first bad commit commit 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb Author: Arthur HUILLET Date: Tue Jun 30 12:46:27 2009 +0200 mesa: fix transform_points_3d