Re: [Mesa3d-dev] Software rasterizer failing on fgOpenWindow due to context not found

2009-01-19 Thread Matthias Hopf
On Jan 16, 09 10:56:40 -0800, Ian Romanick wrote: > I'm guessing this is a bug in freeglut. For whatever reason, they've > started using glXMakeContextCurrent instead of glXMakeCurrent, but they > don't really understand the differences between the two. This looks > like they're passing a Window

Re: [Mesa3d-dev] Software rasterizer failing on fgOpenWindow due to context not found

2009-01-16 Thread Ian Romanick
On Fri, 2009-01-16 at 16:27 +0100, Matthias Hopf wrote: > Full backtrace etc. in https://bugzilla.novell.com/show_bug.cgi?id=466806 > > In short, during glutCreateWindow() ->.. fbOpenWindow() -> > MakeContextCurrent() is called, which calls driBindContext() with NULL > draw and read pointers. The

[Mesa3d-dev] Software rasterizer failing on fgOpenWindow due to context not found

2009-01-16 Thread Matthias Hopf
Full backtrace etc. in https://bugzilla.novell.com/show_bug.cgi?id=466806 In short, during glutCreateWindow() ->.. fbOpenWindow() -> MakeContextCurrent() is called, which calls driBindContext() with NULL draw and read pointers. The code looks like this should never happen, because the draw and rea