Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Donnie Berkholz
Brian Paul wrote: > Donnie Berkholz wrote: >> Brian Paul wrote: >> >>> Try applying the attached patch for t_vtx_generic.c It's just some >>> assertions to try to narrow down the problem. >> >> >> Didn't get any assertion failures out of that. > > But it still crashes, right? Yep. > Could you p

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: Brian Paul wrote: Try applying the attached patch for t_vtx_generic.c It's just some assertions to try to narrow down the problem. Didn't get any assertion failures out of that. But it still crashes, right? Could you possibly use gdb to inspect some of the variable

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Donnie Berkholz
Brian Paul wrote: > Try applying the attached patch for t_vtx_generic.c It's just some > assertions to try to narrow down the problem. Didn't get any assertion failures out of that. Donnie signature.asc Description: OpenPGP digital signature

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: The Doom3 demo [1] crashes in single-player mode (multi-player isn't available in the demo) when it's about to start the first level. The backtrace: #0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at t_vtx_generic.c:107 #2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8, v=

[Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Donnie Berkholz
The Doom3 demo [1] crashes in single-player mode (multi-player isn't available in the demo) when it's about to start the first level. The backtrace: #0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at t_vtx_generic.c:107 #2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8, v=0x9f6d39c8) at t_vtx_