Brian Paul wrote:
> Donnie Berkholz wrote:
>> Brian Paul wrote:
>>
>>> Try applying the attached patch for t_vtx_generic.c It's just some
>>> assertions to try to narrow down the problem.
>>
>>
>> Didn't get any assertion failures out of that.
>
> But it still crashes, right?
Yep.
> Could you p
Donnie Berkholz wrote:
Brian Paul wrote:
Try applying the attached patch for t_vtx_generic.c It's just some
assertions to try to narrow down the problem.
Didn't get any assertion failures out of that.
But it still crashes, right?
Could you possibly use gdb to inspect some of the variable
Brian Paul wrote:
> Try applying the attached patch for t_vtx_generic.c It's just some
> assertions to try to narrow down the problem.
Didn't get any assertion failures out of that.
Donnie
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Donnie Berkholz wrote:
The Doom3 demo [1] crashes in single-player mode (multi-player isn't
available in the demo) when it's about to start the first level.
The backtrace:
#0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at
t_vtx_generic.c:107
#2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8, v=
The Doom3 demo [1] crashes in single-player mode (multi-player isn't
available in the demo) when it's about to start the first level.
The backtrace:
#0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at
t_vtx_generic.c:107
#2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8, v=0x9f6d39c8)
at t_vtx_