On Fri, 2009-01-23 at 08:51 +0100, Michel Dänzer wrote:
> On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote:
> >
> > The GLXPixmap created to texture from seems to be lacking information
> > about the proper structure and depth of the underlying pixmap data.
>
> [...]
>
> > Should the infor
On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote:
>
> The GLXPixmap created to texture from seems to be lacking information
> about the proper structure and depth of the underlying pixmap data.
[...]
> Should the information regarding the structure of the pixmap be stored
> against the GLX
On Thu, 2009-01-22 at 15:24 -0500, Kristian Høgsberg wrote:
> On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote:
> > Hi,
> >
> > I've been looking into some texturing problems in compiz, seen when
> > compiz attempts to make a 24 bit depth window transparent. Once it wants
> > to make a windo
On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote:
> Hi,
>
> I've been looking into some texturing problems in compiz, seen when
> compiz attempts to make a 24 bit depth window transparent. Once it wants
> to make a window transparent, compiz's painting path switches on various
> texture oper
Hi,
I've been looking into some texturing problems in compiz, seen when
compiz attempts to make a 24 bit depth window transparent. Once it wants
to make a window transparent, compiz's painting path switches on various
texture operations which are affected by a corrupt alpha channel in the
texture