Re: [Mesa3d-dev] Texture from pixmap backed with 24 bit depth, DRI2 problems

2009-01-23 Thread Peter Clifton
On Fri, 2009-01-23 at 08:51 +0100, Michel Dänzer wrote: > On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote: > > > > The GLXPixmap created to texture from seems to be lacking information > > about the proper structure and depth of the underlying pixmap data. > > [...] > > > Should the infor

Re: [Mesa3d-dev] Texture from pixmap backed with 24 bit depth, DRI2 problems

2009-01-22 Thread Michel Dänzer
On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote: > > The GLXPixmap created to texture from seems to be lacking information > about the proper structure and depth of the underlying pixmap data. [...] > Should the information regarding the structure of the pixmap be stored > against the GLX

Re: [Mesa3d-dev] Texture from pixmap backed with 24 bit depth, DRI2 problems

2009-01-22 Thread Peter Clifton
On Thu, 2009-01-22 at 15:24 -0500, Kristian Høgsberg wrote: > On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote: > > Hi, > > > > I've been looking into some texturing problems in compiz, seen when > > compiz attempts to make a 24 bit depth window transparent. Once it wants > > to make a windo

Re: [Mesa3d-dev] Texture from pixmap backed with 24 bit depth, DRI2 problems

2009-01-22 Thread Kristian Høgsberg
On Thu, 2009-01-22 at 19:52 +, Peter Clifton wrote: > Hi, > > I've been looking into some texturing problems in compiz, seen when > compiz attempts to make a 24 bit depth window transparent. Once it wants > to make a window transparent, compiz's painting path switches on various > texture oper

[Mesa3d-dev] Texture from pixmap backed with 24 bit depth, DRI2 problems

2009-01-22 Thread Peter Clifton
Hi, I've been looking into some texturing problems in compiz, seen when compiz attempts to make a 24 bit depth window transparent. Once it wants to make a window transparent, compiz's painting path switches on various texture operations which are affected by a corrupt alpha channel in the texture