Re: [Mesa3d-dev] Updating _Current & Current

2007-01-15 Thread Jerome Glisse
On 1/15/07, Brian Paul <[EMAIL PROTECTED]> wrote: > > Should probably do the same thing for ctx->FragmentProgram._Current too. > Can you make that change, Jerome, and test? > > -Brian > I commited somethings similar, i haven't really a test case for fragment program to trigger such bug for fragmen

Re: [Mesa3d-dev] Updating _Current & Current

2007-01-15 Thread Brian Paul
Should probably do the same thing for ctx->FragmentProgram._Current too. Can you make that change, Jerome, and test? -Brian Keith Whitwell wrote: > Jerome - this looks good. > > Keith > > Jerome Glisse wrote: >> Hi Keith, >> >> I have reported few days ago a bug, at least what i thought to be

Re: [Mesa3d-dev] Updating _Current & Current

2007-01-14 Thread Keith Whitwell
Jerome - this looks good. Keith Jerome Glisse wrote: > Hi Keith, > > I have reported few days ago a bug, at least what i thought to be > a bug in handling of _Current when you bind a new vertex program > (all this in shader/program.c ~line 1948). I think that whenever > _Current == Current then

[Mesa3d-dev] Updating _Current & Current

2007-01-13 Thread Jerome Glisse
Hi Keith, I have reported few days ago a bug, at least what i thought to be a bug in handling of _Current when you bind a new vertex program (all this in shader/program.c ~line 1948). I think that whenever _Current == Current then you should also bind new program on _Current and not only on Curre