On Tue, 2009-03-17 at 19:20 -0700, Brian Paul wrote:
> + if (st->ctx->Polygon.StippleFlag) {
> + invert_stipple(st->state.poly_stipple.stipple,
> st->ctx->PolygonStipple,
> + st->ctx->DrawBuffer->Height);
>st->pipe->set_polygon_stipple(st->pipe,
> &st->state.po
On Tue, 2009-03-17 at 19:20 -0700, Brian Paul wrote:
> Keith, I don't know if you've started on the origin_lower_left
> removal, but here's a patch that fixes things up for the polygon
> stipple paths and softpipe.
>
> If I get around to inverting gl_FragCoord in fragment shaders this
> week, I'll
Keith, I don't know if you've started on the origin_lower_left
removal, but here's a patch that fixes things up for the polygon
stipple paths and softpipe.
If I get around to inverting gl_FragCoord in fragment shaders this
week, I'll commit all the changes then.
-Brian
diff --git a/src/gallium/dr
The rasterizer state object has accumulated a bewildering variety of
flags to select minor variations in vertex processing and rendering
behaviour. I'm currently looking at consolidating this down to a
hopefully much smaller set.
Right now the things I'm looking at are:
Combine:
- bypass_vs