Re: [Mesa3d-dev] opengl-es branch: Wrong colours!

2009-06-09 Thread diva4
On Mon, 2009-06-08 at 18:41 +0800, Cedric Vivier wrote: > On Sun, Jun 7, 2009 at 3:08 AM, Diva4 wrote: > I have build the OpenGL-ES 1.1 lib using the code on the > opengl-es > branch. But testing the lib with the es1 example "torus" and > other > OpenGL-ES 1

Re: [Mesa3d-dev] opengl-es branch: Wrong colours!

2009-06-08 Thread Cedric Vivier
On Sun, Jun 7, 2009 at 3:08 AM, Diva4 wrote: > I have build the OpenGL-ES 1.1 lib using the code on the opengl-es > branch. But testing the lib with the es1 example "torus" and other > OpenGL-ES 1.x Hi, I'm curious, did you manage to render with the gallium/dri implementation? or you used the

[Mesa3d-dev] opengl-es branch: Wrong colours!

2009-06-08 Thread Diva4
I have build the OpenGL-ES 1.1 lib using the code on the opengl-es branch. But testing the lib with the es1 example "torus" and other OpenGL-ES 1.x application showed that the colour representation of objects are wrong. E.g. the torus looks more red than when rendered with other OpenGL-ES libs, e.g

[Mesa3d-dev] opengl-es branch: Wrong colours!

2009-06-07 Thread Diva4
I have build the OpenGL-ES 1.1 lib using the code on the opengl-es branch. But testing the lib with the es1 example "torus" and other OpenGL-ES 1.x application showed that the colour representation of objects are wrong. E.g. the torus looks more red than when rendered with other OpenGL-ES libs, e.g