> r300g: hack around issue with doom3 and 0 stride

> This is most likely a bug in the mesa state tracker, but do the quick hack
> for now to avoid the divide by 0.

This is not a bug: stride 0 means that the vertex attribute is
constant for all vertices.

It is not a special value either: advancing the vertex attribute
pointer by 0 will naturally result in always fetching the same value.

Thus, the patch is not likely to be correct: you should instead either
program stride 0 to the hardware if supported, or fetch the vertex
attribute with the CPU (I think it is always in a user buffer, but not
sure, maybe OpenGL allows explicitly specifying a VBO with stride 0)
and use whatever means Radeon provides to set a constant vertex
attribute (e.g. nVidia GPUs have a FIFO method exactly for that).

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to