On Mon, Oct 26, 2009 at 5:32 PM, Alex Deucher wrote:
> On Mon, Oct 26, 2009 at 4:55 AM, Stephan Schmid wrote:
>> This implements GL_ARB_occlusion_query for RV610
>> Currently it results in a huge performance gain in games that take advantage
>> of
>> ARB_oq such as sauerbraten (cube2).
>> issues
On Mon, Oct 26, 2009 at 4:55 AM, Stephan Schmid wrote:
> This implements GL_ARB_occlusion_query for RV610
> Currently it results in a huge performance gain in games that take advantage
> of
> ARB_oq such as sauerbraten (cube2).
> issues:
> - this was tested so far only on RV610. I figured out tha
This implements GL_ARB_occlusion_query for RV610
Currently it results in a huge performance gain in games that take advantage of
ARB_oq such as sauerbraten (cube2).
issues:
- this was tested so far only on RV610. I figured out that the RV610 writes one
single uint64_t value when triggering the z