Re: [Mesa3d-dev] r600: implement ARB_occlusion_query

2009-10-27 Thread Alex Deucher
On Mon, Oct 26, 2009 at 5:32 PM, Alex Deucher wrote: > On Mon, Oct 26, 2009 at 4:55 AM, Stephan Schmid wrote: >> This implements GL_ARB_occlusion_query for RV610 >> Currently it results in a huge performance gain in games that take advantage >> of >> ARB_oq such as sauerbraten (cube2). >> issues

Re: [Mesa3d-dev] r600: implement ARB_occlusion_query

2009-10-26 Thread Alex Deucher
On Mon, Oct 26, 2009 at 4:55 AM, Stephan Schmid wrote: > This implements GL_ARB_occlusion_query for RV610 > Currently it results in a huge performance gain in games that take advantage > of > ARB_oq such as sauerbraten (cube2). > issues: > - this was tested so far only on RV610. I figured out tha

[Mesa3d-dev] r600: implement ARB_occlusion_query

2009-10-26 Thread Stephan Schmid
This implements GL_ARB_occlusion_query for RV610 Currently it results in a huge performance gain in games that take advantage of ARB_oq such as sauerbraten (cube2). issues: - this was tested so far only on RV610. I figured out that the RV610 writes one single uint64_t value when triggering the z