*Add FB and X11 support for qml gl plugins
*Use Render-to-texture for texture copy since
we use direct viv for GPU download
Signed-off-by: Yuqing Zhu
---
.../0008-qmlglplugin-Add-i.mx-specific-code.patch | 203 +
.../gstreamer1.0-plugins-bad_1.10.%.bbappend | 1 +
2
Signed-off-by: Yuqing Zhu
---
recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_1.10.%.bbappend | 2 ++
1 file changed, 2 insertions(+)
diff --git
a/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_1.10.%.bbappend
b/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_1.10.%.bbappend
Setting async to false will cause A/V sync problem when seeking.
The preroll needs to use GAP event instead of setting async to false.
Signed-off-by: Yuqing Zhu
---
...-don-t-set-async-of-custom-text-sink-to-f.patch | 35 ++
.../gstreamer1.0-plugins-base_1.10.%.bbappend
-gstreamer1.0-plugins-base:
1. Don't set async of custom text-sink to false in gstplaysink
or it will cause A/V sync problem when seeking
-gstreamer1.0-plugins-bad:
1. Add some i.MX specific code about qmlglplugin
2. Add gstplayer get_rotate() and set_rotate() API
Add get/set force-aspe
* Add gstplayer get_rotate() and set_rotate() API
* Add get/set force-aspect-ratio config API
* Add set audio/ text sink API
Signed-off-by: Yuqing Zhu
---
.../0009-Specific-patches-for-gstplayer-API.patch | 292 +
.../gstreamer1.0-plugins-bad_1.10.%.bbappend | 1 +
2
On Thu, May 25, 2017 at 10:48 AM, Trevor Woerner wrote:
> w00t!!
>
> It took a lot of hacking, but I was able to build and run an image for
> the wandboard dual that uses etnaviv :-D
>
> Patches to follow.
>
> I now have 4 dev boards using open-source graphics:
> 1) rpi3-32 with vc4
> 2) dragonboa
w00t!!
It took a lot of hacking, but I was able to build and run an image for
the wandboard dual that uses etnaviv :-D
Patches to follow.
I now have 4 dev boards using open-source graphics:
1) rpi3-32 with vc4
2) dragonboard-410c with freedreno
3) minnow (turbot) with Intel's stuff
4) wandboard