Re: Temporary picts

2002-03-21 Thread Shari
So the solution has to be to avoid modal dialogs. You could do that by creating your own dialog stack and storing it as a substack in your main stack. You'd fill the text field with the appropriate response and set the button labels to whatever you want. Then display it as modeless: modeless

Re: Formatted text

2002-03-21 Thread Signe Marie Sanne
At 3:07 AM -0800 3/19/2002, Signe Marie Sanne wrote: I have lots of Word files saved as .rtf (on my Mac). I then save them as .htm-files and import them into a customProperty: Now fld tekst contains text with italic, bold etc and with nice specific Norwegian letters on both Windows and Mac. My

Retaining fonts

2002-03-21 Thread Signe Marie Sanne
Hello, I have searched both Metacard and Revolution archives in order to find something I read perhaps a few weeks ago, but I have not been able to retrace it. It was not only about how to get all the various styles of the original text file into a field (italic, underline etc.) but also

Re: Temporary picts

2002-03-21 Thread Shari
If you need them to play seamlessly from one file to the next, that would be the biggest trick. I would start out by having your program get the size (in time) of the file it is going to play first and have a send command create another player and start it at the estimated end time. Yes it

Building standalones

2002-03-21 Thread Shari
Questions... Resource Mover dialog - if I DON'T move any resources, and my stack uses items such as the saving stack, those will not be included, or will it just include the entire mctools.mc, or will I need to distribute it with the mctools.mc? Resource Mover - my stack doesn't have a

RE: Temporary picts

2002-03-21 Thread Yates, Glen
Wow, your long version looks like a pain to implement. I came into this thread late so forgive me if this has already been suggested, but have you tried using 'on playStopped' to string your sounds together. Here's a little code I just wrote a few minutes ago to do this. global soundCount global

Re: Temporary picts

2002-03-21 Thread David Tremmel
On 3/21/02 10:20 AM, Shari [EMAIL PROTECTED] wrote: snip I really miss being able to do that, but that's a sacrifice to go cross platform. I don't look forward to taking 1000 images (in a project I've already begun where the images are/were finished), porting them to Photoshop, and then

Re: Temporary picts

2002-03-21 Thread Ken Ray
Shari, Couldn't you reduce the lines of code like this: global gCurrSoundNum,gSoundList,gSoundTimes on StartItUp put darnyou.wav,aaah.wav,goodie.wav,oh yeah.wav,talk to you.wav into gSoundList put 531,1020,472,628 into gSoundTimes -- stores callbacktimes put 0 into gCurrSoundNum PlayIt

Re: Building standalones

2002-03-21 Thread Ken Ray
Shari, Here's some answers... hopefully others will fill in the gaps: Standalone Builder - The Metacard engine, does this mean the Metacard program itself? So I'd have to install all three versions of the program (PPC, Windows and OSX) to access those engines to build from? The only thing

Re: Temporary picts

2002-03-21 Thread J. Landman Gay
Yates, Glen wrote: Wow, your long version looks like a pain to implement. I came into this thread late so forgive me if this has already been suggested, but have you tried using 'on playStopped' to string your sounds together. I forgot all about playstopped. I think I like your suggestion

Windowshape

2002-03-21 Thread J. Landman Gay
The new windowshape property is really, really super cool. I'm impressed. I did run into a problem though and would like verification before I bug report it. I imported an image, set the windowshape, added a card script, and saved the stack. No problem. Tinkered some more, saved repeatedly. No

Re: Building standalones

2002-03-21 Thread Mark Talluto
On Thursday, March 21, 2002, at 08:54 AM, Shari wrote: Questions... Resource Mover dialog - if I DON'T move any resources, and my stack uses items such as the saving stack, those will not be included, or will it just include the entire mctools.mc, or will I need to distribute it with

Re: Building standalones

2002-03-21 Thread Shari
Standalone Builder - Creator - in Hypercard I always chose to use a custom creator code. Presumably this means the same thing? Yes. Keep in mind that in order for your standalone to have the icon you want (on Mac), you'll need to use ResEdit (or the equivalent) to edit the resource fork

Re: Repeating sounds [was Re: Temporary picts]

2002-03-21 Thread Shari
Try this (watch out for line wraps): Will try it and let you know -- --Shareware Games for the Mac-- http://www.gypsyware.com ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard

Re: Temporary picts

2002-03-21 Thread Ken Ray
Shari, GraphicConverter will work on PICT resources in a stack, so you don't need to worry about that aspect of the batch conversion. Setting the transparency, however, is another matter... Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web site: http://www.sonsothunder.com/ -

Re: Temporary picts

2002-03-21 Thread Mark Talluto
On Thursday, March 21, 2002, at 10:21 AM, Ken Ray wrote: Shari, GraphicConverter will work on PICT resources in a stack, so you don't need to worry about that aspect of the batch conversion. Setting the transparency, however, is another matter... The transparency can be handled as well

Re: Building standalones

2002-03-21 Thread J. Landman Gay
Shari wrote: As this is for compiling on Mac, OSX and Windows, a resource fork is out. You'll need three different standalones, one for each platform. Since the Mac versions will only run on Macs, having a resource fork is not a problem. MetaCard will always create a resource fork for a Mac

Re: Temporary picts

2002-03-21 Thread Ken Ray
Cool! I'll update my copy right away... :-) Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web site: http://www.sonsothunder.com/ - Original Message - From: Mark Talluto [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 21, 2002 12:42 PM Subject: Re: Temporary

RE: Temporary picts

2002-03-21 Thread Yates, Glen
Wow, thanks! It's been a while since i've been called a dreamboat. :-) As to your question, yes if a playstopped handler is in the current execution chain, then it will get called anytime a sound (or for that matter a video) stops playing. And, yes setting a global when you played a sound that

Re: Building standalones

2002-03-21 Thread Mark Talluto
As this is for compiling on Mac, OSX and Windows, a resource fork is out. Attempting a build once, compile three times scenario :-) So presumably I'd just paste the preferred icon in the finder window? I remember in Hypercard, that was not the optimal choice, and I'd go into the

Re: Building standalones

2002-03-21 Thread Charles
I've tried to do this before, but can't seem to create an .ico file that will be accepted. (I'm a Mac user, mainly, maybe that add to the mystery for me.) How do you do this? What software and/or process do you use? Do you have to do anything special for XP? On Thursday, March 21, 2002, at 12:48

Re: Building standalones

2002-03-21 Thread Shari
Because all your mac flavors will have a resource fork, you should use it for your icons. On OS X, you have to really dive in there with resedit to get your icons to look just right. OSX supports a resource fork? I had heard that it didn't. Though I haven't experienced OSX first hand...

Re: Building standalones

2002-03-21 Thread Ken Ray
Charles, you need to create a 16-color (NOT 16-bit color, but 16 colors) icon. I use GraphicConverter, which does a wonderful job. Import/open a 32x32 graphic, downsample it to 16 colors, and then save it in "Windows Icon (*.ico)" format. Voila! Ken RaySons of Thunder SoftwareEmail: [EMAIL

Re: Building standalones

2002-03-21 Thread Richard Gaskin
Shari wrote: Because all your mac flavors will have a resource fork, you should use it for your icons. On OS X, you have to really dive in there with resedit to get your icons to look just right. OSX supports a resource fork? I had heard that it didn't. Though I haven't experienced

Re: icon id 3001 where are you?

2002-03-21 Thread Sjoerd Op 't Land
erik hansen wrote/ schreef: the custom icons created in HC and opened in MC cannot be found. in HC they are referenced to the stack and appear in the icon window with the id the creator chooses. guys 4001 etc., dolls 3001 etc. where they can be edited. after going through tutorials,

Re: Feature request: tooltip

2002-03-21 Thread Sjoerd Op 't Land
Paul Kocsis wrote/ schreef: This may sound simple, and if there's a way to do it already, then I apologize for labeling this as a feature request...but...for my application it would be quite useful if a tooltip could display in something other than a single line. I'd like to be able to