So the solution has to be to avoid modal dialogs. You could do that by
creating your own dialog stack and storing it as a substack in your main
stack. You'd fill the text field with the appropriate response and set
the button labels to whatever you want. Then display it as modeless:
modeless
At 3:07 AM -0800 3/19/2002, Signe Marie Sanne wrote:
I have lots of Word files saved as .rtf (on my Mac). I then save them
as .htm-files and import them into a customProperty:
Now fld tekst contains text with italic, bold etc and with nice
specific Norwegian letters on both Windows and Mac. My
Hello,
I have searched both Metacard and Revolution archives in order to
find something I read perhaps a few weeks ago, but I have not been
able to retrace it. It was not only about how to get all the various
styles of the original text file into a field (italic, underline
etc.) but also
If you need them to play seamlessly from one file to the next, that
would be the biggest trick. I would start out by having your
program get the size (in time) of the file it is going to play first
and have a send command create another player and start it at the
estimated end time.
Yes it
Questions...
Resource Mover dialog - if I DON'T move any resources, and my stack
uses items such as the saving stack, those will not be included, or
will it just include the entire mctools.mc, or will I need to
distribute it with the mctools.mc?
Resource Mover - my stack doesn't have a
Wow, your long version looks like a pain to implement. I came into this
thread late so forgive me if this has already been suggested, but have you
tried using 'on playStopped' to string your sounds together. Here's a little
code I just wrote a few minutes ago to do this.
global soundCount
global
On 3/21/02 10:20 AM, Shari [EMAIL PROTECTED] wrote:
snip
I really miss being able to do that, but that's a sacrifice to go
cross platform. I don't look forward to taking 1000 images (in a
project I've already begun where the images are/were finished),
porting them to Photoshop, and then
Shari,
Couldn't you reduce the lines of code like this:
global gCurrSoundNum,gSoundList,gSoundTimes
on StartItUp
put darnyou.wav,aaah.wav,goodie.wav,oh yeah.wav,talk to you.wav into
gSoundList
put 531,1020,472,628 into gSoundTimes -- stores callbacktimes
put 0 into gCurrSoundNum
PlayIt
Shari,
Here's some answers... hopefully others will fill in the gaps:
Standalone Builder - The Metacard engine, does this mean the Metacard
program itself? So I'd have to install all three versions of the
program (PPC, Windows and OSX) to access those engines to build from?
The only thing
Yates, Glen wrote:
Wow, your long version looks like a pain to implement. I came into this
thread late so forgive me if this has already been suggested, but have you
tried using 'on playStopped' to string your sounds together.
I forgot all about playstopped. I think I like your suggestion
The new windowshape property is really, really super cool. I'm
impressed.
I did run into a problem though and would like verification before I bug
report it. I imported an image, set the windowshape, added a card
script, and saved the stack. No problem. Tinkered some more, saved
repeatedly. No
On Thursday, March 21, 2002, at 08:54 AM, Shari wrote:
Questions...
Resource Mover dialog - if I DON'T move any resources, and my stack
uses items such as the saving stack, those will not be included, or
will it just include the entire mctools.mc, or will I need to
distribute it with
Standalone Builder - Creator - in Hypercard I always chose to use a
custom creator code. Presumably this means the same thing?
Yes. Keep in mind that in order for your standalone to have the icon you
want (on Mac), you'll need to use ResEdit (or the equivalent) to edit the
resource fork
Try this (watch out for line wraps):
Will try it and let you know
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Shari,
GraphicConverter will work on PICT resources in a stack, so you don't need
to worry about that aspect of the batch conversion. Setting the
transparency, however, is another matter...
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web site: http://www.sonsothunder.com/
-
On Thursday, March 21, 2002, at 10:21 AM, Ken Ray wrote:
Shari,
GraphicConverter will work on PICT resources in a stack, so you don't
need
to worry about that aspect of the batch conversion. Setting the
transparency, however, is another matter...
The transparency can be handled as well
Shari wrote:
As this is for compiling on Mac, OSX and Windows, a resource fork is out.
You'll need three different standalones, one for each platform. Since
the Mac versions will only run on Macs, having a resource fork is not a
problem. MetaCard will always create a resource fork for a Mac
Cool! I'll update my copy right away... :-)
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web site: http://www.sonsothunder.com/
- Original Message -
From: Mark Talluto [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 21, 2002 12:42 PM
Subject: Re: Temporary
Wow, thanks! It's been a while since i've been called a dreamboat. :-)
As to your question, yes if a playstopped handler is in the current
execution chain, then it will get called anytime a sound (or for that matter
a video) stops playing. And, yes setting a global when you played a sound
that
As this is for compiling on Mac, OSX and Windows, a resource fork is
out.
Attempting a build once, compile three times scenario :-)
So presumably I'd just paste the preferred icon in the finder window? I
remember in Hypercard, that was not the optimal choice, and I'd go into
the
I've tried to do this before, but can't seem to create an .ico file that will be accepted. (I'm a Mac user, mainly, maybe that add to the mystery for me.)
How do you do this?
What software and/or process do you use?
Do you have to do anything special for XP?
On Thursday, March 21, 2002, at 12:48
Because all your mac flavors will have a resource fork, you should
use it for your icons. On OS X, you have to really dive in there
with resedit to get your icons to look just right.
OSX supports a resource fork? I had heard that it didn't. Though I
haven't experienced OSX first hand...
Charles, you need to create a 16-color (NOT 16-bit color, but
16 colors) icon. I use GraphicConverter, which does a wonderful job. Import/open
a 32x32 graphic, downsample it to 16 colors, and then save it in "Windows Icon
(*.ico)" format. Voila!
Ken RaySons of Thunder SoftwareEmail: [EMAIL
Shari wrote:
Because all your mac flavors will have a resource fork, you should
use it for your icons. On OS X, you have to really dive in there
with resedit to get your icons to look just right.
OSX supports a resource fork? I had heard that it didn't. Though I
haven't experienced
erik hansen wrote/ schreef:
the custom icons created in HC and opened in MC
cannot be found. in HC they are referenced to the
stack and appear in the icon window with the id
the creator chooses. guys 4001 etc., dolls 3001
etc. where they can be edited. after going
through tutorials,
Paul Kocsis wrote/ schreef:
This may sound simple, and if there's a way to do it already, then I
apologize for labeling this as a feature request...but...for my
application it would be quite useful if a tooltip could display in something
other than a single line. I'd like to be able to
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