On Dec 4, 2003, at 3:23 PM, Scott Rossi wrote:
I'm looking for suggestions on how to get multiple sounds to play at
once using MetaCard 2.4.3.
There is no native option other than player objects (which you claim
eat up
processor time but if you're making a game, I'm not sure why that's a
problem).
On Dec 15, 2003, at 9:45 AM, Karl Becker wrote:
Also, the fmod external isn't quite what I'm looking for, as Scott
pointed out.
Karl, did you look at the feature list of FMOD? I think it's just that
the fmod4rev author was very selective about what parts of the API to
implement. An external coul
On 12/15/03 8:45 AM, "Karl Becker" <[EMAIL PROTECTED]> wrote:
>> It's a sad state of affairs.
>
> I might tend to agree... though it is true that MC/Revolution is
> probably not the #1 game development tool of choice ;-)
Actually I was referring to the state of audio capabilities in Rev/MC, ev
When I run a MC stack (2.4.3 Metacardcarbon) I get a filename for the stack such as
"/Data from old iMac/MetaCard Projects/Gerry copy/angiosv3 copy.mc"
When I make this stack a standalone I get the filename as:
"/Data from old iMac/MetaCard Projects/Gerry copy/angio2.app/Contents/MacOS/MetaCard
Actually I was referring to the state of audio capabilities in Rev/MC,
even
outside the games arena. As a point of reference, Director version 1
(read:
the first version) had two sound channels that could be independently
controlled. Granted this was on Mac systems only at the time, but I
woul
On 12/15/03 3:39 PM, "Karl Becker" <[EMAIL PROTECTED]> wrote:
> I believe the subpar (the practically 1980) sound management in
> MetaCard has gone on too long... I want to seriously get this changed,
> because sound is just horrible right now in MC/Rev.
Fully.
> Should we bring this up on a R