I've noticed a disturbing problem with projects where I've used player objects. Once I play them, even if I send a "stop player" command to stop it, the processor is just being chewed up by MetaCard. However, once I delete the player object, or reload MetaCard without the player being used, the processor usage goes back down to being nice.

Why is the player object taking up so many proc cycles for me?

(On a similar note, it seems like MC gets slower as its being run for a log time on one system... like it gobbles up more resources the longer it runs. But that's just a general thing I've noticed... a friend of mine testing out a project for me said there were 3 threads on his Windows box that were started by my program but, even after he quit it, were still there. Odd.)

Thanks,
Karl

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