I thought we could set the filename of an image to *none*. Appears we
can't. Correct?
set the filename of img sample to none
... simple complains that it cannot find that image (IE, image *none*).
What's the correct or alternate way of doing this?
Sincerely,
Simon
Recently, Simon Lord wrote:
I thought we could set the filename of an image to *none*. Appears we
can't. Correct?
set the filename of img sample to none
... simple complains that it cannot find that image (IE, image *none*).
What's the correct or alternate way of doing this?
Use
Yeah, under the 2.5 engine though it still seems to create the could
not open image error if I use *empty* or . Sorry, I neglected to
mention that in my first post.
On Nov 23, 2004, at 2:22 PM, Scott Rossi wrote:
Recently, Simon Lord wrote:
I thought we could set the filename of an image
On 11/23/04 1:48 PM, Simon Lord [EMAIL PROTECTED] wrote:
Yeah, under the 2.5 engine though it still seems to create the could
not open image error if I use *empty* or . Sorry, I neglected to
mention that in my first post.
Well, it seems to both do what it's supposed to do (clear out the
When I run a MC stack (2.4.3 Metacardcarbon) I get a filename for the stack such as
/Data from old iMac/MetaCard Projects/Gerry copy/angiosv3 copy.mc
When I make this stack a standalone I get the filename as:
/Data from old iMac/MetaCard Projects/Gerry copy/angio2.app/Contents/MacOS
Is there a documented (or undocumented) procedure to invoke the system
printer dialog in Windoze along with specifying a region to print? I am
looking for something like:
print this card from x,y to x2,y2 with answer printer
... to allow the user to select which printer to use.
As a side
Has there been a change in the filename property in 2.4.3?
When I use
put the filename of this stack into imagelocation
the variable imaglocation is blank. It used to come back with the full
path for the stack.
Thanks
Rick
___
metacard
Rick,
It works for me. I launched MC 2.4.3, opened the message box and typed:
put the fileName of this stack
and got C:/Program Files/MetaCard 2.4.3/mchome.mc
Is this on a Mac? (Not that it should make a difference...)
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http
Actually, a funny thing happens with getting the filename of a stack
that is a standalone on Mac OS X with 2.4.3.
Since the application is built as a bundle on OS X, and the actual
stack is located in a physically different location (not at the place
in the hard drive heirarchy
/DiffsV2/wbc_diffs.mc;
end mouseUp
The stack it is sent to is a standalone on our DNS server. If I use the
filename property on the stack on my hard drive it works. When I use the
filename property on the server it comes back empty.
rick
Ken Ray wrote:
Rick,
It works for me. I launched MC
Has there been a change in the filename property in 2.4.3?
This probably isn't related to your problem but, there was an undocumented
change to the filename property in the windows version of 2.4.2. Before
that version, if you saved a stack over a network path, MetaCard only put
one
Here's a toughy. At some point I want to offer some stacks to a
client. They'll all be runtime stacks. But I'd rather just
build a generic standalone that allows the stacks to run which
will help reduce the total filesize dramatically (since each
stack would be roughly 16k to 180k rather
Finally changing to 2.4 and 2.4.1, but am regretting it a bit. Audio and
animation is an integral of my project. Here's the problem.
I make use of alot of short sound clips by changing the filename, eg.
set the filename of player sndeffect to sound1
But every other sound that is played
Recently, [EMAIL PROTECTED] wrote:
I make use of alot of short sound clips by changing the filename, eg.
set the filename of player sndeffect to sound1
But every other sound that is played the beginning of the sound clip is
chopped off.
Not sure if this will help but try setting
Hi Scott,
Finally changing to 2.4 and 2.4.1, but am regretting it a bit. Audio
and
animation is an integral of my project. Here's the problem.
I make use of alot of short sound clips by changing the filename, eg.
set the filename of player sndeffect to sound1
But every other sound
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