Hi,
I configured mico with ssl support with flag "with-ssl=.
Build and install mico.
I modified the code under demo/ssl to send a message from client to server .
in command prompt run the server :
ADDR=ssl:inet:`uname -n`:12124
./server -ORBIIOPAddr $ADDR -ORBSSLcert s_cert.pem -ORBSSLkey s_key.
sorry for the typo .its not game. Its gmake
I am compiling the code under demo/ssl using gmake and when i try to run
ssl script and i get the below error.
uncaught MICO exception: IDL:omg.org/CORBA/INITIALIZE:1.0 (0, not-completed)
./ssl: line 47: 6547 Aborted (core dumped) ./ser
Sorry, but I don't have any idea about what's "game" you are talking
about...
Cheers,
Karel
On 04/10/18 03:18 PM, GANGA KAMATH wrote:
Thank you for the response .
Do I have to run the game command with any flag to enable SSL option ?
I tried running this example , but I couldn't achieve the
Thank you for the response .
Do I have to run the game command with any flag to enable SSL option ?
I tried running this example , but I couldn't achieve the encryption .
Thanks and Regards,
Ganga.
On Tue, Apr 10, 2018, 6:08 PM Karel Gardas
wrote:
>
> Please update to latest MICO HEAD from dar
Please update to latest MICO HEAD from darcs repository and then see
demo/ssl and demo/sl3 or even test/sl3 subdirectories for various
examples of using TLS-protected communication.
Cheers,
Karel
On 04/10/18 02:31 PM, GANGA KAMATH wrote:
In my project, all the subsytems talk to each other t
In my project, all the subsytems talk to each other thro CORBA objects .
When I tried to capture the packet between these subsystems , I see that it
uses GIOP protocol and data is not encrypted . Is it possible to encrypt
the data sent between CORBA objects.
I am using mico 2.3.12 version on Cent