On 1/6/2013 05:49, K. Frank wrote:
> I don't currently have msys or a unix emulator set up. So the
> suggestion to try out the configure script "just to see" involves
> a little more work than just trying it out.
>
Feels handicapped.
> To Ruben's comment: Is there some way I can check whether
On 1/5/2013 23:36, Алексей Павлов wrote:
> Yes it is the same error
>
I have to say again, no, this is NOT a bug in mingw-w64, neither has it
anything to do with GCC The line in question is:
unsigned int __cdecl sleep (unsigned int _Duration);
It is "sleep" not "Sleep". You will have to find ou
Hello Ruben and All!
On Sat, Jan 5, 2013 at 5:36 AM, Ruben Van Boxem
wrote:
> 2013/1/4 K. Frank
>
>> Hi Lists!
>>
>> What are people's thoughts on porting a linux / visual studio
>> project to mingw and / or mingw-w64?
>>
>> I had asked earlier whether anyone had built QuickFIX with mingw
>> and
Yes it is the same error
2013/1/5 NightStrike
> On Fri, Jan 4, 2013 at 9:44 PM, Алексей Павлов wrote:
> > Ping?
> >
> >
> > 2013/1/3 Алексей Павлов
> >>
> >> I rephrase the question. Why gcc-4.7.2 build this without problem, but
> >> gcc-4.6.3 has error?
> >>
> >>
> >> 2013/1/3 Алексей Павлов
On Fri, Jan 4, 2013 at 9:44 PM, Алексей Павлов wrote:
> Ping?
>
>
> 2013/1/3 Алексей Павлов
>>
>> I rephrase the question. Why gcc-4.7.2 build this without problem, but
>> gcc-4.6.3 has error?
>>
>>
>> 2013/1/3 Алексей Павлов
>>>
>>> But with gcc-4.7.2 it build ok without problem. Maybe it gcc b
On Sat, Jan 5, 2013 at 12:08 AM, Jim Michaels wrote:
> http://exxactcorp.com/index.php/solution/solu_list/53
>
> http://exxactcorp.com/index.php/solution/solu_detail/42
> this one I don't know if it runs windows or not. but it is an HPC server
> with up to 40 cores and 80 threads, 1400W redundant
2013/1/1 Drek Nukem <666.d...@gmail.com>
> A short back story.
>
> I am trying to build Eduke32.exe a 3D game engine based on Duke Nukems
> Build Engine circa 1996.
>
> The source is available at sourceforge.
>
> I just installed Mingw and stuff today and built my own 32 bit exe quite
> easily and
2013/1/4 K. Frank
> Hi Lists!
>
> What are people's thoughts on porting a linux / visual studio
> project to mingw and / or mingw-w64?
>
> I had asked earlier whether anyone had built QuickFIX with mingw
> and / or mingw-w64. I conclude from the relative silence that mingw
> is not directly supp
http://exxactcorp.com/index.php/solution/solu_list/53
http://exxactcorp.com/index.php/solution/solu_detail/42
this one I don't know if it runs windows or not. but it is an HPC server with
up to 40 cores and 80 threads, 1400W redundant PSU, up to 512GB RAM (so you can
have up to 6.4GB/thread).
i
> Date: Thu, 3 Jan 2013 22:47:58 -0500
> From: "K. Frank"
>
> I see three ways to proceed:
>
> 1) Start with the actual source (i.e., .cpp files, etc.) and put
> together my own mingw32-make-compatible makefile. I think
> this should be relatively straightforward, but tedious, and would
> presu
A short back story.
I am trying to build Eduke32.exe a 3D game engine based on Duke Nukems
Build Engine circa 1996.
The source is available at sourceforge.
I just installed Mingw and stuff today and built my own 32 bit exe quite
easily and simply thanks to the Eduke wiki's great instructions. I
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