Re: [Mingw-w64-public] [Mingw-users] Thoughts on how to build a linux / visual studio project (QuickFIX) with mingw

2013-01-05 Thread JonY
On 1/6/2013 05:49, K. Frank wrote: > I don't currently have msys or a unix emulator set up. So the > suggestion to try out the configure script "just to see" involves > a little more work than just trying it out. > Feels handicapped. > To Ruben's comment: Is there some way I can check whether

Re: [Mingw-w64-public] Sleep redeclare

2013-01-05 Thread JonY
On 1/5/2013 23:36, Алексей Павлов wrote: > Yes it is the same error > I have to say again, no, this is NOT a bug in mingw-w64, neither has it anything to do with GCC The line in question is: unsigned int __cdecl sleep (unsigned int _Duration); It is "sleep" not "Sleep". You will have to find ou

Re: [Mingw-w64-public] [Mingw-users] Thoughts on how to build a linux / visual studio project (QuickFIX) with mingw

2013-01-05 Thread K. Frank
Hello Ruben and All! On Sat, Jan 5, 2013 at 5:36 AM, Ruben Van Boxem wrote: > 2013/1/4 K. Frank > >> Hi Lists! >> >> What are people's thoughts on porting a linux / visual studio >> project to mingw and / or mingw-w64? >> >> I had asked earlier whether anyone had built QuickFIX with mingw >> and

Re: [Mingw-w64-public] Sleep redeclare

2013-01-05 Thread Алексей Павлов
Yes it is the same error 2013/1/5 NightStrike > On Fri, Jan 4, 2013 at 9:44 PM, Алексей Павлов wrote: > > Ping? > > > > > > 2013/1/3 Алексей Павлов > >> > >> I rephrase the question. Why gcc-4.7.2 build this without problem, but > >> gcc-4.6.3 has error? > >> > >> > >> 2013/1/3 Алексей Павлов

Re: [Mingw-w64-public] Sleep redeclare

2013-01-05 Thread NightStrike
On Fri, Jan 4, 2013 at 9:44 PM, Алексей Павлов wrote: > Ping? > > > 2013/1/3 Алексей Павлов >> >> I rephrase the question. Why gcc-4.7.2 build this without problem, but >> gcc-4.6.3 has error? >> >> >> 2013/1/3 Алексей Павлов >>> >>> But with gcc-4.7.2 it build ok without problem. Maybe it gcc b

Re: [Mingw-w64-public] build boxes

2013-01-05 Thread NightStrike
On Sat, Jan 5, 2013 at 12:08 AM, Jim Michaels wrote: > http://exxactcorp.com/index.php/solution/solu_list/53 > > http://exxactcorp.com/index.php/solution/solu_detail/42 > this one I don't know if it runs windows or not. but it is an HPC server > with up to 40 cores and 80 threads, 1400W redundant

Re: [Mingw-w64-public] Error Building Eduke

2013-01-05 Thread Ruben Van Boxem
2013/1/1 Drek Nukem <666.d...@gmail.com> > A short back story. > > I am trying to build Eduke32.exe a 3D game engine based on Duke Nukems > Build Engine circa 1996. > > The source is available at sourceforge. > > I just installed Mingw and stuff today and built my own 32 bit exe quite > easily and

Re: [Mingw-w64-public] [Mingw-users] Thoughts on how to build a linux / visual studio project (QuickFIX) with mingw

2013-01-05 Thread Ruben Van Boxem
2013/1/4 K. Frank > Hi Lists! > > What are people's thoughts on porting a linux / visual studio > project to mingw and / or mingw-w64? > > I had asked earlier whether anyone had built QuickFIX with mingw > and / or mingw-w64. I conclude from the relative silence that mingw > is not directly supp

[Mingw-w64-public] build boxes

2013-01-05 Thread Jim Michaels
http://exxactcorp.com/index.php/solution/solu_list/53 http://exxactcorp.com/index.php/solution/solu_detail/42 this one I don't know if it runs windows or not. but it is an HPC server with up to 40 cores and 80 threads, 1400W redundant PSU, up to 512GB RAM (so you can have up to 6.4GB/thread). i

Re: [Mingw-w64-public] [Mingw-users] Thoughts on how to build a linux / visual studio project (QuickFIX) with mingw

2013-01-05 Thread Eli Zaretskii
> Date: Thu, 3 Jan 2013 22:47:58 -0500 > From: "K. Frank" > > I see three ways to proceed: > > 1) Start with the actual source (i.e., .cpp files, etc.) and put > together my own mingw32-make-compatible makefile. I think > this should be relatively straightforward, but tedious, and would > presu

[Mingw-w64-public] Error Building Eduke

2013-01-05 Thread Drek Nukem
A short back story. I am trying to build Eduke32.exe a 3D game engine based on Duke Nukems Build Engine circa 1996. The source is available at sourceforge. I just installed Mingw and stuff today and built my own 32 bit exe quite easily and simply thanks to the Eduke wiki's great instructions. I