hello
pass -luuid to gcc (at least for d3d11. I pass dxguid.lib to the
visual studio linker
Vincent
On Fri, Jun 17, 2022 at 8:09 PM Maarten ten Velden
wrote:
>
> I tried to use &IID_ID3D12Device and link with -ldxguid, sort of as suggested
> here..
> https://github.com/microsoft/DirectX-Graphi
hello
same for d3d11. To get them, I run my prog ni gdb, maybe something
related to flushing stdout
Vincent
On Fri, Jun 17, 2022 at 8:21 PM Maarten ten Velden
wrote:
>
> I tried w. ID3D12Debug* from D3D12GetDebugInterface, which succeeds but there
> is never any output printed to stdout.
>
> T
I tried w. ID3D12Debug* from D3D12GetDebugInterface, which succeeds but there
is never any output printed to stdout.
There is also this post
https://devblogs.microsoft.com/directx/d3d12-debug-layer-message-callback/
explaining how to set a custom callback, however the latest mingw version I
do
I tried to use &IID_ID3D12Device and link with -ldxguid, sort of as suggested
here..
https://github.com/microsoft/DirectX-Graphics-Samples/issues/567
.. yet with/without -ldxguid the error undefined reference to
`IID_ID3D12Device' occurs either way.
mingw version is 11.2.0.07112021 from chocolat
From c50c47a312500e9bda5590965d7318e5c7570bcc Mon Sep 17 00:00:00 2001
From: Biswapriyo Nath
Date: Fri, 17 Jun 2022 13:05:37 +0530
Subject: [PATCH] headers: Add dxcore.idl
Required for mesa.
Signed-off-by: Biswapriyo Nath
---
mingw-w64-crt/libsrc/dxguid.c| 1 +
mingw-w64-headers/Mak