I know this has little bearing here, but I've been trying to find out this
standard and now have reasonably reliable sources to quote.

The colour depths commonly used include 16 and 32 bit int or floating point
values, per channel! Rhythm & Hues, developers of CinePaint use 16bit int *
4 channels. Whereas ILM, developers of OpenEXR use 16bit float * an
arbitrary number of channels.

Also, quoting ILM, the typical scan resolusion used by studios is 2K wide.
Actual image size is 1920x1080 pixels.

So, it would seem that the typical movie studio images are 64bit colour,
[EMAIL PROTECTED] at 1920X1080.

This seems to indicate the resolution I want to be rendering my images. PNG
offers these colour depths and POV-Ray can render to PNG, just not sure it
can run at 64bit.




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