Felix Hartmann escribió:
Strange that it's working for you. I'm allways on SVN latest wit
hVista HCx, I even think that before the updates it worked better.
Some time ago (but after time recalculation was improved) I had the
same problem. Finally I solved it building mkgmap from a fresh svn.
Felix Hartmann schrieb:
Strange that it's working for you. I'm allways on SVN latest wit
hVista HCx, I even think that before the updates it worked better.
Could it be that you use a modified style file?
Some changed settings in the bit resolution for the layers? As far as I
know, these
Hi developers,
Probably many have already noticed, that the overview map
(used to contain the polygons for selecting tiles in
mapsource) isn't perfect.
Often the polygons are much too large, or sometimes too
small. They also feel like having a bias (at least for me).
I have tried to fix this.
Hi,
okay, first part.
In my testing it turned out, that the SizeFilter and the
DouglasPeuckerFilter either dropped my small rectangles or
converted them to a triangle.
Removing the filters fixed this for me.
If you think, that the generated rectangles should be large
enough, so that they're
Hi,
okay, first part.
In general i find it an good idea to split up a problem into small
parts, but at the moment I cant see the whole thing. Why is it
neccessary break things down to smaller rectangles to get an improvement
in alignment?
Yes, I have seen this error and up to now i
Hi Elrond,
there seem to be some problems with the simplification right now. But
instead of simply de-activating the simplification I think we should
debug the code. Of course it's fine to de-activate it for debugging :)
The problem of distorted polygons does not only appear in the