Re: [mkgmap-dev] route recalculation senstivity bug found

2009-06-15 Thread Carlos Dávila
Felix Hartmann escribió: Strange that it's working for you. I'm allways on SVN latest wit hVista HCx, I even think that before the updates it worked better. Some time ago (but after time recalculation was improved) I had the same problem. Finally I solved it building mkgmap from a fresh svn.

Re: [mkgmap-dev] route recalculation senstivity bug found

2009-06-15 Thread Johann Gail
Felix Hartmann schrieb: Strange that it's working for you. I'm allways on SVN latest wit hVista HCx, I even think that before the updates it worked better. Could it be that you use a modified style file? Some changed settings in the bit resolution for the layers? As far as I know, these

[mkgmap-dev] Overview map: tiny patch/review series

2009-06-15 Thread Elrond
Hi developers, Probably many have already noticed, that the overview map (used to contain the polygons for selecting tiles in mapsource) isn't perfect. Often the polygons are much too large, or sometimes too small. They also feel like having a bias (at least for me). I have tried to fix this.

[mkgmap-dev] Filters for overview map (was: Overview map: tiny patch/review series)

2009-06-15 Thread Elrond
Hi, okay, first part. In my testing it turned out, that the SizeFilter and the DouglasPeuckerFilter either dropped my small rectangles or converted them to a triangle. Removing the filters fixed this for me. If you think, that the generated rectangles should be large enough, so that they're

Re: [mkgmap-dev] Filters for overview map

2009-06-15 Thread Johann Gail
Hi, okay, first part. In general i find it an good idea to split up a problem into small parts, but at the moment I cant see the whole thing. Why is it neccessary break things down to smaller rectangles to get an improvement in alignment? Yes, I have seen this error and up to now i

Re: [mkgmap-dev] Overview map: tiny patch/review series

2009-06-15 Thread Thilo Hannemann
Hi Elrond, there seem to be some problems with the simplification right now. But instead of simply de-activating the simplification I think we should debug the code. Of course it's fine to de-activate it for debugging :) The problem of distorted polygons does not only appear in the