Felix,
> Okay, so manual coastlines are probably still needed except for very
> large extracts or islands.
Don't know what you mean by "manual coastlines" - the whole map is
"manual", isn't it?
> BTW it would be better to have mkgmap=land or similar, instead of
> natural=land because natural
Version 1451 was commited by markb on 2009-12-31 18:01:40 + (Thu, 31 Dec
2009)
Allow tag used for land polygons to be specified (default is natural=land).
This is done with a new generate-sea sub-option, usage is land-tag=TAG=VAL.
For example, --generate-sea=polygons,land-tag=foo=bah
On 31.12.2009 15:43, Mark Burton wrote:
> Felix,
>
>
>>> PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
>>>
>>>
>> Well if I use that option then I get the whole tile flooded.
>>
> As I said before: "If you don't clip the coast, expect toast!"
>
>
>> T
Felix,
> > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
> >
> Well if I use that option then I get the whole tile flooded.
As I said before: "If you don't clip the coast, expect toast!"
> The good thing is, the --generate-sea option only adds about 7-8% of
> gener
On 31.12.2009 15:28, Mark Burton wrote:
> PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
>
Well if I use that option then I get the whole tile flooded.
The good thing is, the --generate-sea option only adds about 7-8% of
generation time. So it is not so slow anymore.
>
PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
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Hi Felix,
> It worked in 12/13 tiles. See below the broken tile where no 0x10f1d
> polygon for the sea (as defined in polygons file) got created at all,
> furthermore 1 island is flooded (in the center of the tile). I used grey
> as backround color so one can easily spot mistakes.
>From my me
Version 1450 was commited by markb on 2009-12-31 12:08:38 + (Thu, 31 Dec
2009)
Add help blurb for --generate-sea.
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Version 1449 was commited by markb on 2009-12-31 12:00:01 + (Thu, 31 Dec
2009)
Provide an alternative to using a multipolygon when generating the sea.
The --generate-sea option can now take a comma separated list of values:
multipolygon - generate the sea using a multipolygon (the default
Version 1448 was commited by markb on 2009-12-31 11:59:57 + (Thu, 31 Dec
2009)
Added makeFakeId() to remove duplicate code.
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> Have you tried setting the polygon 0x10d "Basemap coverage area
> (background)" to white, too?
Don't think I have, will try sometime.
Cheers,
Mark
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On 12/30/2009 10:49 PM, Mark Burton wrote:
>> My Nuvi 255T does show the white background using my topo map.
>
> My 255W ignores any colour change on the 0x4b polygon.
Have you tried setting the polygon 0x10d "Basemap coverage area
(background)" to white, too?
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Hi Charlie,
> I see you've got lots of placeholder polygons in your TYP file. Do you
> know what these are / what they do / why one might want to use them?
If you use a TYP file, then you require either a polygon definition or
a placeholder for every type of polygon that you want in the map.
T
Mark Burton wrote:
> Hi Bennie,
>
> Thanks for the kind words.
>
> I attach the TYP file I am currently using. It's very simple, I think
> most people use more complicated files than that.
>
> I also attach the style files. They are fairly similar to the default
> files with a few tweaked valu
Hi Manning,
> Thanks! My archipelago is now OK.
Great, can you post a sample picture?
> In my style file I added this:
> natural=land [0x27 resolution 10]
>
> in the typ file draw priority:
> 0x32 = 1
> 0x27 = 2
> all others = 3 and up
Very good - I did not know that 0x27 was land, it's not
Hi Bennie,
Thanks for the kind words.
I attach the TYP file I am currently using. It's very simple, I think
most people use more complicated files than that.
I also attach the style files. They are fairly similar to the default
files with a few tweaked values here and there. The seamark
related
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