Re: [mkgmap-dev] rendering roundabouts

2010-12-01 Thread Minko
Yes, this one for instance: http://tile.openstreetmap.nl/?zoom=18&lat=52.1696&lon=5.39063&layers=B00 http://img137.imageshack.us/img137/1024/rotonde2.jpg It has nodes every 10m or so, so I think I'll recommend it to the guy who draw that roundabout instead of every 30cm ;-) Thanks! Mink

[mkgmap-dev] Configurable flood blocker

2010-12-01 Thread WanMil
I have committed an improved version of the flood blocker to the coast branch. It is configurable in some parts (please refer to the help file to the exact config options). What are the improvements now ? 1. I observed that in many good sea polygons there are some highways which are located ve

Re: [mkgmap-dev] rendering roundabouts

2010-12-01 Thread WanMil
Do you have any roundabouts that look better? I suppose that the "low" precision garmin coordinates are the reason for this. I cannot give precise values but I think I remeber that the precision is sometimes less than 4 meters which means two distinct points have at least a distance of 4 meters

Re: [mkgmap-dev] Nodes gone missing?

2010-12-01 Thread Danny Backx
Has anyone been looking into this ? The number of ways excluded because of this is rather large, here is an example of iso-nl-011.osm : -- Ways 82, interesting 75, discarded (missing node) 34 Thanks, Danny On Sat, 2010-11-27 at 10:37 +0100, Danny Backx wrote: > My buildmap has a large

Re: [mkgmap-dev] rendering roundabouts

2010-12-01 Thread Hendrik Oesterlin
"Minko" ligfiet...@online.nl wrote on 01/12/2010 at 02:26:51 +1100 subject "[mkgmap-dev] rendering roundabouts" : >> Hendrik Oesterlin wrote: >> I have looked on it in JOSM. It is IMHO quite wrong data: a roundabout >> with a node every 30cm is not really correct. >> I have removed plenty of its