Hi Valentijn,
Here is an easy fix: the performance gets worse the smaller the tiles get.
With max-nodes=150 I am able to split the Netherlands in a way that mkgmap
didnt get stuck on too many nodes, and the routing is better in comparison
with more tiles and max-nodes=100
Tested it on a
Am 07.02.2011 23:45, schrieb Minko:
Henning,
Did you try a higher overlap setting?
Maybe --overlap=6000 ?
--overlap
Nodes/ways/rels that fall outside an area will still be included if they are
within this many map units. Default is 2000
Sorry for late answer, but I tried this already. In
Hi Jeroen
In your lines style I see 30 lines of code to render tunnels [0x12].
You could do this with one line as a layer on top of each highway:
(tunnel=yes | tunnel=true) (railway!=subway | waterway!=*) [0x12 resolution
23 continue with_actions]
This way you don't need to specify each road