The red areas are the actually rendered areas.
http://imageshack.us/photo/my-images/64/screenshot717201110719p.png/
This is the result by splitting it to 8 pieces. The eastern part is already
OK.
By polygons do you mean multipolygons? I'm sure I broke a lot of
multipolygons by splitting the map
Steve,
This should IMHO be the overall goal of the whole mkgmap project.
>>> Agreed!
>> NOT AGREED. At least not completely!
>>
>> You should take into consideration the user's necessity to visually
>> select tile subsets for an interesting region
>
> You are right, Peter.
> However, it i
> I had another go with splitter this morning and it worked out. But it's
> strange.
> If I split Hungary into 3-4 pieces, the eastern part is usually OK. But
> even if I split Hungary into 33 pieces I get bad areas on the western
> part or near Budapest. I splitted it to 36 and it worked with this
On 08/01/2011 08:58 PM, WanMil wrote:
>> I made a partial start on this last year. Steve supplied me with a pair
>> of maps as described above: one straight from mkgmap and one after
>> MapSource had been at it. Unfortunately, I just ended up too busy at
>> work to be able to put any work into it.
On 08/01/2011 10:09 PM, Peter Lerner wrote:
> Wanmil,
>
>>> This should IMHO be the overall goal of the whole mkgmap project.
>> Agreed!
> NOT AGREED. At least not completely!
>
> You should take into consideration the user's necessity to visually
> select tile subsets for an interesting region
I had another go with splitter this morning and it worked out. But it's
strange.
If I split Hungary into 3-4 pieces, the eastern part is usually OK. But even
if I split Hungary into 33 pieces I get bad areas on the western part or
near Budapest. I splitted it to 36 and it worked with this command: